When we first heard about the game in 2009, it sounded like a nifty, original shooter with lots of potential.
But then it dropped off the charts for a while, and we started to assume the worst. As it turns out, the game hasn't disappeared; it has merely been pushed back a bit, and we now have a new release date : Saber Interactive's sci-fi thriller will launch on February 7, 2012…so yeah, almost exactly one year from now. Namco will bring the title to the PlayStation 3 and Xbox 360 and although many may dismiss it, the facts are intriguing: creating isolated zero-gravity fields sounds fun.
And although we haven't really seen any gameplay yet, we do have some commentary along with a promising slideshow:
We're a little surprised to see a solidified release date so far in advance, especially for a little-known title. But perhaps we'll learn a lot more about Inversion as 2011 progresses and ideally, the details we uncover will make us excited for the final product.
Related Game(s): Inversion
After taking a lengthy break from FPSs they sould seem a bit fresher. I'll give it a try but the gravity fields may feel like UT3 a bit.
It actually might be ok for a tps. I do look forward to seeing some real video though because that'll prove a lot.
And wow, is this guy ever happy with Havoc. Looking forward to seeing what they've done with it.
Why am I reminded of how Fracture turned out?
Not sure maybe the whole almost Gears but with a game play twist. Plus it looks really similar.
@ World
My thoughts exactly. This game needs to hit in a drought or be outstandingly polished to have a chance.
See also: TimeShift, Singularity, Dark Void….
Last edited by Fane1024 on 2/5/2011 5:07:40 PM
The character looks like Chris Redfield, but armed with Infamous electricity and SW:Force Unleashed powers.
It's hard to find originality anymore. Last game i saw was Little Big Planet.
Last edited by godsman on 2/4/2011 3:25:39 PM
Please let this play like Psi ops.
Does anyone else really want another Psi Ops?
this game looks like it has great potential and interesting gameplay, but it could end up like where a good idea is poorly exacuted.
wow, aint it a little early to be giving the game a release date?
anyway, o another shooter oh joy!
can someone please explain to me how people dont get sick of this?
playing the same game over and over and over and over again, i think id rather shoot myself!
I've asked myself that very question many times: Why the endless stream of rather simple (conceptually) shooters on the consoles? And I've got a theory: It may very well be because of the controller. It's so limited (compared to keyboard + mouse) that anything other than rather basic control of a character on screen is almost impossible. I mean, let's face it, there's not a single successful complex strategic game for the ps3 even after all these years. There are practically nothing other than fighting in the rpgs. No creations, item management, nothing. Just weapons and movement.
I think this is rather sad actually, now that I think about it.
its got nothing to do with the controller, you can easily do heaps of other genres with it.
if anything that applies to PC, racing games, platformers, action games, puzzle games dont bode well with keyboards.
shooters, RPGs and RTS games are really only genres which suit keyboards and mouse.
its because shooters always sell so well, and there easy to do.
platformers, action games, dont normally sell as well as shooters do and they are harder to make so its a double negative.
i find it really ironic that last gen we had heaps of open world games, but they were really hard to do because of RAM limitations, which explains all the annoying pop in, but now that consoles have decent amounts and pop in is now a thing of the past they have almost disappeared!
publishers are stuck in a mindset that nothing will sell well unless its a shooter, and it has MP.
tis why we have seen so few platformers, and tis why we have seen AC, DS2 and co gain MP.
not that its a bad thing, DS2s MP is so much fun, but still cant feel like its taken away from the game it feels unfinished.
Well, if it can't be the hardware then it has to be the audience: PS3 owners are dominated by twich kids. I prefer to believe it's the hardware.
every console is dominated by twitch gamers, not the PC they cant afford the budget required for a proper gaming rig.
it is the audience, rather than the hardware.
i just cant understand how people can play the same styled game over and over again, only reason i enjoyed portal, heavy rain, desus ex, infamous, so much is because there so different than the other games out there.
Sounds interesting.. Only time will tell!
Sounds interesting. Gotta see some gameplay though.