Thanks to the recent 7-minute trailer , we now have a better idea of the gameplay in Final Fantasy Versus XIII .
Obviously, those looking for a traditional RPG setting, or even a hybrid style like the one we often find in BioWare's products, might be disappointed. But at least now we've learned even more about the game's interesting battle system , which Square-Enix boss Tetsuya Nomura was kind enough to explain. Noctis, the main character, will be a permanent member of the combat party and as was the case in Final Fantasy XIII , if the protagonist dies, it's Game Over. Noctis will be able to use a wide variety of weapons – swords, axes, lances, and even guns ranging from rifles and handguns to shotguns and bazookas – and other characters have their own specializations. Ignis, for instance, is a support character, but he can toss throwing knives and wield a katana as well as magic. The good news is that you will be able to switch between the available characters in battle, and you can chain together combo attacks when you do.
A party consists of 3 characters – again, like FFXIII – and apparently, we gauge their health and condition by looking at the faces displayed at the bottom of the screen. There's also stuff like Magitek armor, summoning, chocobos (of course), the "power of light," and one last detail that has yet to be outlined- an orange meter that is attached to an all-new mechanic of some kind. So yeah, there's a shooting element and if Noctis goes down, you gotta try again. But there are other cool elements, too, and there's no doubt the game looks fantastic.
Related Game(s): Final Fantasy Versus XIII