In their valiant effort to revolutionize how we play first-person shooters, Guerrilla Games added weight and a whole new semblance of physics to Killzone 2 . Even so, that didn't stop what many perceived to be a lack of fluidity and too much "heaviness."
Some will argue that such movement was realistic and shouldn't be altered to make the game feel like Call of Duty but either way, Guerrilla has said Killzone 3 will be "more fluid" than its predecessor. They're also going for far more diverse environments, as game director Mathijis de Jonge told CVG (and we love various atmospheres). His comments may irk fans of KZ2, though, as it does sound like they wanted to make KZ3 feel like many other shooters out there:
"[While] we were still tweaking and checking framerate, I checked this game back-to-back with Killzone 2 and have to say that it plays so much more fluidly. Also, the adjustments we made to lean-and-peek – you can actually slide into cover now, vault over, brutally melee your enemies – it feels more fluid, stutters less. There's fewer points of irritation.
[The] thing with Killzone 2 was there were some quite technical problems in the controls, actually, and I think we've solved those now. There was a lot of lag… by fixing those issues we've lost a bit of that weighty feeling. We've tried to maintain that original experience, but if we'd kept it as slow, we'd run into the danger of losing some people, moving too far away from our competitors."
That could be worrisome, depending on how you viewed KZ2. As for the more diverse locales, de Jonge mentioned we'd encounter everything from "the Helghast interpretation of jungle to very Killzone-esque scrapyards" and in the end, the player will "even go into space." No matter the setting or change in movement, we can't wait to play Killzone 3 when it arrives on February 22.
Related Game(s): Killzone 3