As the details for The Elder Scrolls V: Skyrim begin to circulate, there's one particular element of the new entry that has generated plenty of discussion.
This has to do with the leveling or rather, the level scaling that will be featured in the game. Fans of the series didn't particularly like the leveling system in the last entry, Oblivion , and after seeing the info, many believed Bethesda would be utilizing that same system again in Skyrim . Well, not quite. A reader has pointed us in the direction of one particularly long forum thread in the Bethesda Softworks forums , where the complaints are vocal and numerous. But a studio representative jumped in to clarify matters:
"Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/leveling based on player level. Skyrim‘s is similar to Fallout 3‘s, not Oblivion‘s."
The level scaling sort of eliminates the need for grinding but then again, there are a lot of hardcore role-players out there who like the grinding. They want to spend the extra time so as to dominate their foes. With the level scaling, many argue that you never feel as if you have any advantage, and the fights all start to feel the same throughout. The other side, if we're understanding this whole argument correctly, claims that with proper preparation and the correct equipment, spells and skill sets, you can dominate your foes. It just takes planning rather than repetitive grinding.
That being said, the choice to go with the Fallout 3 leveling system might be a good one. At the very least, it might eliminate some of the squabbling.
Related Game(s): The Elder Scrolls V: Skyrim