Next month's Game Informer will feature a ton of big games, including the new Silent Hill .

And based on recent scans taken from the magazine, Hell Descent has compiled a list of baseline details for all the survival/horror aficionados. Remember, this is in development at newcomer Vatra studios but while they want to implement their own style, they also want to stick to the classic formula. It seems player choice/freedom will be prominent, as "obvious and subtle gameplay choices affect the story," and as you might've guessed from the title – Silent Hill: Downpour – water plays an integral role in the adventure. Here are a few more elements taken from the scans:

We're excited to see how this one turns out, primarily because we're long overdue for a top-quality Silent Hill console iteration. We're also hoping to hear about a release date, and let's not forget that Dead Space has sort of given the genre a big kick in the ass this generation. Resident Evil isn't the only competition out there, anymore…

Related Game(s): Silent Hill: Downpour

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RaGeQuiT
RaGeQuiT
9 years ago

10 hrs campaign pretty short but its silent hill a must buy for me.

gangan19
gangan19
9 years ago

the multiple side quest is gonna give you more hours to add to the 10 hours

WorldEndsWithMe
WorldEndsWithMe
9 years ago

I'd say that is an agreeable length campaign for an SH game.

Scarecrow
Scarecrow
9 years ago

Big:

-The map is very large
-Combat is similar to the classic titles, but with an Origins-like limited weapon durability
-Weapon specific paths return from Silent Hill: Homecoming

Weapon paths is like the only cool thing Homecoming did.

Looking good, I actually have faith in Downpour. The foggy atmosphere looks great, very Silent Hill 1-ish.

gangan19
gangan19
9 years ago

Silent Hill 2 was great wasn't though 🙂

Alienange
Alienange
9 years ago

The end is nigh for this series.

Lotusflow3r
Lotusflow3r
9 years ago

I hope so.

That list is god awful and again, completely misses the point…..it's another commercial SH.

That subtitle is hilarious.

Alienange
Alienange
9 years ago

Sad but true.

Unless of Vatra pulls a Rocksteady I highly doubt this will thrill the fans.

Ben Dutka PSXE
Ben Dutka PSXE
9 years ago

"Only" 10 hours…?

How long do you think these games are?

Lawless SXE
Lawless SXE
9 years ago

Most linear games are lucky to hit above nine. For some peculiar reason, exclusives for both systems seem to last more than that… That's what I've found at least.

Ben Dutka PSXE
Ben Dutka PSXE
9 years ago

Most all single-player action/adventure experiences these days are between 8 and 12. I'd say they average 10.

Dead Space was long, and Lords of Shadow is actually really long, in direct comparison. But 10 is just about right this generation, like it or not.

WorldEndsWithMe
WorldEndsWithMe
9 years ago

The Lords of Shadow campaign is long but always entertaining, all the puzzles are very unique to the area and I really enjoyed that chess-like game.

Ak47assaad
Ak47assaad
9 years ago

The day a developer other than team silent makes a decent silent hill game is the day that pigs will fly!
No one can imitate the japs at what they do best.

Lawless SXE
Lawless SXE
9 years ago

Pigs did fly… that's why Duke Nukem Forever is coming out. Did you miss the memo?

Snaaaake
Snaaaake
9 years ago

Wonder what happened to Team Silent.

WorldEndsWithMe
WorldEndsWithMe
9 years ago

I don't think they like to be called "Japs" anymore.

Veitsknight
Veitsknight
9 years ago

"Puzzle difficulty returns"
"Multiple side-quests"
Keeping an eye on this game just for those two reasons.

Lawless SXE
Lawless SXE
9 years ago

Sounds interesting. The water thing gives me a Heavy Rain vibe. 10 hours is good enough for me. It's good to hear that they are trying to make puzzles difficult, but I hope that is because they generally tickle your brain, and not because the environment is so dark that you can't see the solution.

And I hope they come with the fright. DS had its moments, and I loved the psychological angle it took. I kind of wish that they had found a way to draw the player more into Isaac's frame of mind, but just having it as it was with the mind**** affecting the character, and giving the player jump-scares was alright. This should turn out to be a good blend between the two.
Peace.

WorldEndsWithMe
WorldEndsWithMe
9 years ago

That is a MUST, god I hate when I just can't see what they want me to see. Or something is so damn difficult you have to be a developer to know the solution.

SilentMassacre
SilentMassacre
9 years ago

Definitely going to check this one out considering my sisters are huge Silent Hill fans. Could not get through Homecoming… made me too nervous =p

WorldEndsWithMe
WorldEndsWithMe
9 years ago

Homecoming took all my health and left me with just a tiny bit to fight like 4 enemies blocking my advance. So I just got stuck and couldn't finish the game.

Kevin555
Kevin555
9 years ago

As a massive SH worshipping fan myself i'm keeping my hype levels for this at bay but i must admit, excluding the quick time event kills for bosses i am liking some of those features listed thus far. The side quests especially considering most SH games are what? 8 to 9 hours long first playthrough.

In no way am i expecting this to come close to matching the series pinnacle point in SH2 or my personal fave Silent Hill, SH3. Hell, i don't think any fan is. I just hope it can recapture that classic SH essence that has been absent in recent SH titles. The departure of hospitals & schools could very well mean no more filthy nurses to clobber, which will certainly feel odd for an SH game. But it will pass.

& although i can't see any SH lead character matching Heather of James Sunderland i do still hope they make the new fellow someone you will actually feel sympathy for.

It would make my day if Pyramid Head made an appearance, not just some quick hello-goodbye bs, i want this tripod headed butcher back completely. It won't happen but i can dream. I would also love to see Akira Yamaoka composing the soundtrack, again wishful thinking but a man can ponder.

Anyway, enough wishes. Here's hoping this entry is a step back in the right direction for the series. The casket for this series is still (unbelievably) open, but if this entry fails i can see the coffin being nailed for good.

Diseased fingers crossed that this succeeds. I am hesitant but quietly confident.

Vivi_Gamer
Vivi_Gamer
9 years ago

I have to disagree with bringing back the Pyramid Head, yes it's Silent Hill's most icon monster, but It was James own burden to bare, it would not make sense if it appeared in another game, i noticed it appeared in SH: Homecoming, i never got around to completing it, was that justified at all?

Gamer Girl Gemo
Gamer Girl Gemo
9 years ago

I would like to see good old PH come back, but PH will never come back… All the monsters in these games have something to do with the main character's personality issues. Pyramid Head represents James' wish to be punished for his "sins". Each monster does have a significance to the protagonist. Even Valtiel from SH3 is the attendant to the God within Heather.
So to see PH again, we'd need to bring James back!

WorldEndsWithMe
WorldEndsWithMe
9 years ago

The new guy is an escaped convict, so I doubt he will be a fragile dude you feel bad for.

Gamer Girl Gemo
Gamer Girl Gemo
9 years ago

@WorldEndsWithMe

Well, he could be wrongly charged. Maybe we could feel sympathy for him if he did this to save a friend from being in trouble or said something because no one else would. Not all convicts are what they seem 🙂

___________
___________
9 years ago

really looking forward to this, just please dont let me down!
the world will end if this series turns into the new resident evil!

Kevin555
Kevin555
9 years ago

Minus the Gears of War mechanics that was planted into RE5, Homecoming was far more action orientated than previous SH's so in a sense you could say the series has already gone the way of RE5, hopefully Double Helix can right their wrong & reverse their approach. To be fair though, the lead character Alex Shepherd was a soldier back from war which would explain the more heavier influence on combat.

Still, i like my SH games acting scared vulnerable characters, not armed-to-the-teeth soldiers. There is no sense of fear in that approach if you ask me.

___________
___________
9 years ago

agreed, though homecoming did at least have the tension famous to the silent hill series.
did not really scare me, but always had me uncomfortable expecting something to leap at me.
i hope they do remove the armored tanked up feel though, that completley spoils the horror genre!
tis why i was so disappointed in dead space 2.
the whole point of a horror game is to make the player feel like a small fish in a big pond, make them see a enemy and say HOLY SH*T HOW AM I SUPPOSE TO KILL THAT!
or just see it, than RUN!
like how RE made you feel when you saw the executioner, or the chainsaw guy.
if your character is a souped up armory, than that completley destroys the feel because your going to have no problems killing the chainsaw guy.
cough RE5.
i guess though im going to have to get use to this new "horror style" because it looks like were not going back to the good old small fish in big pond ways.
🙁

Snaaaake
Snaaaake
9 years ago

True enough, RE5 really took everything "horror" out of the franchise with a bright sun, enemies that act like humans, a partner and a steroid-overdosed character.

I thought horror is suppose to make the player feel weak and helpless.
Like No Name said, it's suppose to make gamers go "How the heck do I kill that?" or "Holy crap, I can't run into that guy here"

Not make them go "Whoa a huge guy with axe, I'll load him up with my shotgun!!"

Ak47assaad
Ak47assaad
9 years ago

There is not a chance is hell that this game will get anywhere near any of the first 3 SH games let alone SH2.
Its like letting hyandai make Lamborghini's, they'll never be able to get even close.
I mean the graphics in SH3 are better than some PS3 games the facial animation is amazing it even looks better than Homecoming and thats what SH is all about to make its world feel alot scarier.
SH is all about getting up close and personal with all the characters and having realistic facial animation makes it alot more believable.
From what I can see Downpore looks like it has horrible graphics.
As long as someone outside of Japan is making SH it will never be the same!!

Kevin555
Kevin555
9 years ago

Regarding the visuals in SH3, those are F-ing amazing!! The scene with Heather & Douglas in the car during the rainfall was pure epic. That scene alone showed an impressive amount of facial animation detail. The eye movement, face distorting effects etc were mesmerising.

Kai200X
Kai200X
9 years ago

Hmm I haven't try Homecoming, can anyone tell me if you like it or not? I'm just curious since I want to finish all Silent Hill games, and I'm working on shatter memories and I am wondering about Homcoming. Thank!

Kevin555
Kevin555
9 years ago

If you can ignore the "Silent Hill" part of the title, Homecoming is a decent game on it's own. As part of the SH family however, the game is average.

It IS still Silent Hill, just with a sh!t haircut. But by all means give it a go considering you tackled the other games. But don't expect anything as epic as SH, SH2 or SH3. There ain't any of that in Homecoming, friend.

Lotusflow3r
Lotusflow3r
9 years ago

That game actually made me cry. It's the biggest insult the series, the original team and it's true fans could ever receive.

It's an absolute atrocity….None of them, again, understood the essence of the Hill.

It'll never be the same again and it sums up this generation well, it's more motivated by greed then it is innovation etc, etc.

WorldEndsWithMe
WorldEndsWithMe
9 years ago

Eh, it was a decent game, but the combat is horribly horrible.

Dante399
Dante399
9 years ago

Looking forward to it : )

Vivi_Gamer
Vivi_Gamer
9 years ago

Hmmm, Well i will keep an eye out for this, but it has a lot to prove for itself. SH1-3 have been some of the best games ever… yes ever. I would be so happy if this turned out to be the standard of the classics. Homecoming was just horrible to play, the combat even though more 'advanced' was just tedious. and SH3 had better graphics than Homecoming. One thing i am a bit uneasy on is the weapons durability of Origins, i have to say i never did like that feature.

Oxvial
Oxvial
9 years ago

Lets hope the music does well!

Snaaaake
Snaaaake
9 years ago

Akira is no longer the guy behind it eh?

Oxvial
Oxvial
9 years ago

Now is the guy that does the music of Dexter, kinda fits Silent Hill BUT I doubt we gonna get those awesome intro's with lyrics =/.

Lotusflow3r
Lotusflow3r
9 years ago

I feel sorry for Team Silent the most.

I can not imagine that absolute genius director of SH 1 and 2 who explained his art with such passion on that fantastic making of DVD that came with SH 2 upon release, and how he feels about others butchering it now.

The worst part is that Konami not only took the Hill away from them (as they refused to milk it), but disbanded Team Silent, one of the most talented teams in gaming along with Team Ico. They only had the chance to make one other game outside of the genre busting SH series and that was the way ahead of it's time, blueprint for many games to come and again genre busting Shadow Of Memories/Destiny.

Imagine what Team Silent could of done had they been allowed freedom and not men in suits forcing them to change a new creation (The Room) into yet another Silent Hill that they didn't want to do.

Snaaaake
Snaaaake
9 years ago

Team Silent has been disbanded?!??!

Vivi_Gamer
Vivi_Gamer
9 years ago

I did not know the same people were invovled with Shado fo Memories, which is another one of my favourite Konami titles.

That making of feature with SH2 is one of the best i've seen. Theres actually a similar one to SH3 online which is worth finding.

I've been looking online compairing Homecomings graphics to SH3 and SH3 is actually superior! I hope they get it together, i rarely complain about graphics, but to have a game in the same series made previously graphic superior is pretty bad. The thing is the first screenshots of Homecoming looked graphically impressive, but they were eventually downgraded, clearly seen on the protagonist, does anyone know the reason for this


Last edited by Vivi_Gamer on 1/10/2011 7:46:53 AM

Lotusflow3r
Lotusflow3r
9 years ago

@Snaaaake
Yeah, since 2005. They didn't want to make anymore Silent Hill games after 3 and wanted to work on new lP's which only happened once.
Silent Hill 4: The Room was their 2nd attempt at a new lP, but Konami forced them to make it another Silent Hill, that's why the game felt uneven. Team Silent were replaced not long after with the rights to Silent Hill being passed on to western studios.

@Ultima
Yup, you can just tell by the well written plot and bizare atmosphere of the game. Shadow Of Memories is one of my fave games of all time and gave me feelings i haven't felt anywhere else in gaming. You're right about the graphics on SH3 too, they always use to push the limits to achieve their vision. This is why i'm so pissed at the fact they are no more as a team.

A few members of Team Silent now work for Sony at Japan Studio and have established a new team called Team Siren and have made the Siren games. They're missing a lot of ingredients that made Team Silent games timeless, perhaps due to the rest of the team being MIA, but it still says something that Siren is the last of it's kind and was a new take on survival horror, unachieved elsewhere without going into different genres.

Ah well. What can ya do.


Last edited by Lotusflow3r on 1/10/2011 8:18:56 AM

Vivi_Gamer
Vivi_Gamer
9 years ago

Ha, that might explain why i loved Sire Blood Curse so much.

Lotusflow3r
Lotusflow3r
9 years ago

You might be interested to know that 3 of them joined Kojima Productions and worked on MGS4.

On a bad note, Silent Hill 2 the film has begun and it'll be in 3D……ffs.

I give up.

maxpontiac
maxpontiac
9 years ago

After reading this list, I am actually going to pay attention to this game until release.

WorldEndsWithMe
WorldEndsWithMe
9 years ago

I'm going to choose to be optimistic about this. So there.

Oyashiro
Oyashiro
9 years ago

Not having Double Helix work on this is a step in the right direction.

Scince a brand new developer is working on it I can't hold Homecoming as a reason to not look forward to this. I hope Vatra studios can pull this off.

* Puzzle difficulty returns – Thank god!

* Combat is similar to the classic titles, but with an Origins-like limited weapon durability – It seems they know what Double Helix messed up on.

* Weapon specific paths return from Silent Hill: Homecoming – Only thing that was nice about Homecoming.

* The map is very large – Always good to hear.

* About 10 hour campaign – That's pretty long for a Silent Hill game, Hopefully it doesn't overstay it's welcome.