Although Deus Ex: Human Revolution won't arrive as soon as planned, we're still looking forward to the promising project.
For more information on the gameplay and overall structure, visit the PlayStation Blog , where Eidos Montreal Level Designer Steven Ciciola talks about their emphasis on the "Multi-Path, Multi-Solution" style. This exists for "practically every challenge" in the game so in other words, regardless of the goal or obstacle, there are always multiple ways to reach the solution. He uses the example of the Police Station level shown at GamesCom, where the player can settle on one of four possible ways to approach the situation: Combat, Hacking, Stealth, and Social. That really sounds a lot like past entries in the series, and we're overjoyed to hear it. And in truth, there are more than 4 ways to go about it; you can mix and match and use a bit of all types, if you so desire. Added Ciciola:
"There are so many different ways to progress through that I couldn’t possibly list them all; and chances are there are even methods to progress through that we haven’t even thought of! While at first glance that seems like a nightmare for a level designer, what ends up happening is our level designs promote multiple playthroughs in order to try out many different styles of play. All we have to ensure is that we’ve provided the tools and the environment for the player to just explore, imagine, and act-out their creative solutions."
We just can't wait to give this one a try. Having so many options in a story-driven adventure is always a plus, and the newest Deus Ex experience really ought to be something special. If you're not familiar with the series, we strongly suggest you give one of them a try…provided you don't mind dated technicals.
Related Game(s): Deus Ex: Human Revolution