When you're atop the development world and everybody expects nothing but perfection, the pressure just might start to weigh heavily on every talented shoulder.
Speaking in a fresh behind-the-scenes video , Naughty Dog cinematics animation lead, Josh Scherr, spoke about the team's struggle to top themselves after what many called an unparalleled production in Uncharted 2: Among Thieves . In a word, he has described that struggle as "terrifying." Said Scherr:
"There's a lot more pressure now on us than I think there ever has been. We want to meet and beat peoples' expectations but frankly we're just putting a lot of our own pressure on ourselves to do a better game than we did last time."
Creative director Amy Hennig added that expectations are both external and internal. In fact, it seems she prefers a time when Naughty Dog was making a little-known title called Uncharted: Drake's Fortune ; a time when few expected a masterpiece and the world hadn't yet greeted Nathan Drake and Co.
"Making Uncharted 3 there's a ton of pressure – it's a crushing amount of pressure to be honest. Some of it's self-imposed and some of it's naturally imposed by the circumstances when you know you've got a big fanbase out there that's waiting for any scrap of information and can't wait for the next game.
I'll tell you, there's something to be said for being under the radar and being the dark horse that nobody's heard of yet."
But of course, perfectionists will always be hardest on themselves. As co-president Christophe Balestra said- "Pressure from the outside compared to what we have inside…piece of cake. It's nothing." Oh, we're certainly guilty of heaping on the pressure but we're just so excited. Maybe Naughty Dog will forgive us.
Related Game(s): Uncharted 3