No, they're not comparing their game to the God of War franchise in a general sense; they're talking about how a team goes about creating the protagonist.
People Can Fly's over-the-top shooter looks to be quite promising. But typically, the only way you achieve complete and total "over-the-top-ness" is if you have a main hero who is a rip-roaring bad-ass from the start. You know who Kratos is, right? And in this way, they drew a parallel to the God of War developers. People Can Fly creative director Adrian Chmielarz spoke to GamingBolt about the subject:
"We faced the same problem as the creators of God of War faced; how do you make an engaging and challenging game with a hero that is a bad ass mofo from the start?
Usually, there’s this clear progression. You have amnesia, wake up in prison, and your first weapon is a knife – and then it’s the pistol, the machine gun, etc. But how do you make a game in which you start with a nuke? Not that you start Bulletstorm with the nuke, but I’m sure you get the point.
We knew we wanted Grayson to be a character empowered with awesome combat skills and abilities from the start, and the challenge was to feature a progress of that character. That’s how the “over-the-topness” of Bulletstorm was born. While most games take you from zero to hero, we take you from hero to destroyer of worlds."
The phrase "destroyer of worlds" sounds just about right, don't you think? Is anyone else suddenly reminded of Duke Nukem, considering the genre in question? This Grayson guy better have his own little set of catch-phrases…remember, Duke Nukem Forever will be out next year, too – no, seriously – so Bulletstorm 's cocky hero will definitely have some company.
Related Game(s): Bulletstorm