The purpose of a beta test is to allow gamers to test the game and provide feedback. …and boy, the participants in the Killzone 3 beta have most certainly performed their duty.
Developer Guerrilla Games has been absolutely swamped with a huge amount of feedback and suggestions from those who tried the beta, and they're definitely going to listen. We remember it as being one of the most stable, impressive betas we've ever seen but one can always make improvements, yes? Guerrilla is loaded with very ambitious guys, and they're very happy with the results of the test; this is the public message of thanks they recently issued:
"Thank you, because we now have what we need. Actually, we have received so much feedback, suggestions and bugs, that the general discussion part of the forum has served its purpose and has been closed. There is enough info on there to make six Killzone games, not just one. We know what your opinions are; we know what you think should be altered or different altogether. And we know what we need to focus on to make Killzone 3 all it can be when it launches in February 2011!"
The team plans to work on several issues, and they've already said they'll address matchmaking flaws, which we did run into a few times when playing. Also, they intend to fine-tune elements like weapon damage, recoil and range, weapon distribution over careers, career abilities, and those frustrating spawn campers. They still have some time before that late February launch…we just can't imagine what the finished product will be like. It's going to be…..wow.
Related Game(s): Killzone 3
Wow indeed Ben.I cant wait to marvel at what Guerrilla puts out this time around.
See, now this is the kind of work that needs to be going into FPS. Just reading about it makes me excited, now I wanna play KZ2 again. That's why I always give full feedback for a beta I get into, it ain't no demo just for your amusement.
I know this beta was supposedly greater than a full game (I wasn't in it) but I hate to see when people prejudge an unreleased game entirely on an online beta. It's a privilege… bitches.
A privilege? People used to get paid for this kind of work.
Now you get the satisfaction of being a fan with input into the creation of what you enjoy. Imagine doing that with the last horrible Hollywood blockbuster you watched.
The QA guys still get paid to do this kind of work… Still it is a bonus for the fans, and in most cases, it helps the developers to make the product more user friendly. It's a good thing, and you know it.
Peace.
man i wish they would listen to fans about that damn movie adaptation of uncharted. seriously, a family of treasure protectors. that isnt uncharted series.
Good news johnld. It seems that the director has another project lined up first. If Sony chooses to not wait, they can drop him, and his choices and hire someone else… Someone who will know how to adapt it properly, I hope.
http://au.movies.ign.com/articles/113/1139256p1.html
Peace.
Alienange:
I know what you mean, but the difference between playing a beta for the fun of it, and QA/bug-testing jobs where you walk into walls (and other exhilarating use-cases ) for 8 hours a day is approximately the difference between gamer's Heaven and Hell, and for that reason, many of us would pay for the former, but wouldn't do the latter even we were paid to do it.
Wow, the beta was nearly perfect cuz' I found no bugs or glitches! 🙂
i still dont like the idea of having the rocket launcher as a secondary weapon. i know the mech justifies it but i just see it being over used. i'm all good with the jetpack though.
Last edited by johnld on 12/9/2010 12:51:58 AM
The jetpack is actually leveled out, not powerfull. I was actually knoked put of the sky pretty fast with a few assault rifle shots.
Hats off to Guerilla, and to the people who actually provided feedback rather than just enjoying the free multiplayer beta!
I could not participate in the beta, but from my experience with Killzone 2, the mulitplayer took too long to get going. Once you get certain abilities, its incredible fun. But getting to that point was a bit of drag. I hope they address it this time around.
They should do more than give thanks. Beta testers deserve a discount on the game. In the very least a T-shirt or something…
Considering that people sell beta test codes I don't see that happening.
Six Killzone games? Hmm, I think I'll be good with only another one for now. I only hope that they haven't been inundated with requests to make it CoD: Helghan. Still, Guerilla took a leap of faith and did something very different with KZ2, and it paid off in critical acclaim. I hope they keep that uniqueness in there.
Peace.
I had so much fun playing the beta that i want to play KZ3 right now..
One more thing. I hope GG doesn't implement near-impossible online trophies like being in the top 10% of the week or such. Trophies are there meant to be collected through hard-work not SHEER LUCK or L337 SKILZZZ!
Last edited by Ricochet on 12/9/2010 7:07:14 AM
I agree. Those trophies were absolutely insane!!! I was blessed enough to get the Valor Citation(#1 weekly Online) and the Valor Medal (#2 weekly Online) ONLY because I got it in the first 3 weeks of the game's release. Other than that, there is no way in HELL I was gonna get it otherwise.
Snap! I forgot I even had the beta downloaded on my PS3. I only got to play it 7 times back in late October. I had fun with it, and I meant to send my feedback to them. Oh well it was good fun I just hope they add in vehicles, that would be so awesome!. I find it kinda boring when mp doesn't have vehicles.
Definitely looking forward to February now. I loved KZ2, and can't wait for this one to launch.
When Guerrilla gets ready to make Killzone 4, I want to see them make the whole story line & campaign playable just from the Helghast point of view.
Of course, I'd have to learn a whole new vocabulary of grunts, growls, and snarls.