Developer People Can Fly have a lot of confidence in Bulletstorm , and we're psyched for the insanity, too.
But you know, as Epic Games is in charge and they're predominantly an Xbox 360 developer, the PlayStation 3 faithful have voiced their concern. Sometimes, we often think designers should simply stick with the platform with which they feel the most comfortable, and focus on getting the most out of that platform. But Epic boss Cliff Bleszinski said PS3 owners needn't worry about Bulletstorm . In a video interview shown at CVG , CliffyB reassures PS3 owners and promises they won't get some lackluster port.
"When you see the game on PS3, you'll see the textures look crisp, the depth of field looks great, the particles look amazing – it will very much take advantage of what the PS3 is capable of."
Some naysayers will claim they've heard such propaganda before because that's all it is: propaganda. In the end, the developer doesn't make good on the promise. However, that's not always the case; we refer you to Platinum Games, a team that made the mistake of letting Sega port Bayonetta to the PS3. They then addressed the issue with Vanquish , a game that turned out pretty freakin' great on both the PS3 and 360.
So yeah, we'll believe 'em for now. Besides, we're really hoping Bulletstorm is just…grand.
Related Game(s): Two Worlds II
I'll pick up the PC version if the game actually turns out to be any good at all. Though I'm really burned out on shooters right now.
As long as they dont pull a COD and make the pc version use the same resources as consoles.
AA, AF, and higher resolution is awesome, but seeing a texture that belongs in Wolfenstien 3d kinda kills the whole experience.
Last edited by NoSmokingBandit on 12/8/2010 9:51:14 PM
I've heard such propaganda before!
Seriously. They talk the talk, let's see em walk the walk.
It is a shame that microsoft had to get its hands on these guys before the ps3 took off, considering that gears of war is still the best looking game on the 360 and it has had no big graphical improvements since the first one. I mean just think of what these guys could do if they weren't limited by the 360
Thanks Cliffy. Thanks for trying to bolster morale on the PS3-side despite all of UE3's cross platform blunders. But we all know it'll come packaged with all of the foibles and inconsistencies we've been conditioned to expect from your gaming engine.
Have faith ya?
Take a look at Batman:AA.
Okay, PS3 version of Batman = no AA, no ambient occlusion, and more screen tearing than it's 360 counterpart.
Nitpicking, yes, but it still discouraging.
Given UE3's track record it's hard not to be skeptical. Even when a developer tries to offer their words of comfort.
"When you see the game on PS3, you'll see the textures look crisp, …"
Okay, crisp textures weren't ever the problem. How about texture draw-in, Cliffy?
"… the depth of field looks great, the particles look amazing – it will very much take advantage of what the PS3 is capable of."
Yes, depth of field was new fangled in DOA2: HC, 10+ years ago. Today it's standard fare and hardly something I was concerned about. Besides can his depth of field really compete with U2's more sophisticated implementation? And Behemoth's blast in FFIX has some amazing looking particles =p
Sorry, he isn't quelling the real concerns that most UE3 engine games are known to suffer from on PS3: screen tearing, pop 'skip-hiccuping, texture draw-in, erratic frame rates and the general obscurity of AA.
Anyway, the game looks good Cliffy, but I can live without the coddling.
Will we get our money back if, in the end, the game IS a lackluster port? Promises and guarantees don't mean much without a proper return policy.
Anyway, the game looks alright. I'm just wondering what screenshots we're really seeing.
i find that difference when playing multi plats doesn't bother me on my ps3 as much as some people hype it up to be. what gets me is when the difference is negligible but the game maker agrees with the overblown assessment. or when a game is advertised heavily as better for another platform and they agree to that but wonder why the sales are low on the ps3. or they wonder why they get such a hard time from ps3 owners when a sequel comes out. thats why i grab most of those games on the cheap for around 15, 20 bucks later.
Why should we be worried, we've only been shafted time and time and time again when it comes to the UE3 being used on the PS3 hardware. Then again, Unreal Tournament was supposed to have run fantastically on the PS3, and given that Bulletstorm is being developed in part by the designers of the engine, I'm going to give them the benefit of a doubt.
I'm more interested in knowing whether they will ever be bringing Gears over to the PS3. Outside of Alan Wake, it's the only 360 exclusive I'm interested in, and unlike the latter, the IP isn't owned by M$. Please, Cliffy?
That's good to know, I hope there's a demo for this.
Remember the good ol days when PS2 was king? We never had any problems like this.
PS3 should be the lead platform PERIOD! All of the Non first party PS3 games are all 360 ports. If all the games were made on PS3 first then these games would look crisper etc….
Actually, most are now developed side-by-side, and there are a few that have been developed with the PS3 as the lead, like Burnout: Paradise and DMC4.
I'm still worried that the game will be any good. Still on the fence about this title.
I did take a chance with Vanquish and was pleasantly suprised…great, fun game.
This game looks as generic as generic can get. Why even bother? All the shooter fans are busy playing Black Op's online. This is the type of game that's going to be selling for $10 in about 6 months.
agreed…even with all his "kill with skill"…this game just looks "blah".
I see absolutely nothing interesting so far. Every video for this is just big flashy lights and point values with stupid names popping up all over the screen for EVERY SINGLE KILL.
Something tells me this will be another reason my money is going to PS3 exclusives first and foremost.
Sure, I bought Fallout Vegas, but that's the last multi-platform game I have purchased since Red Dead Redemption (and that version was not as good as the 360 in some cases).
cliff is the boss of epic? when did this happen i thought he was a lead designer
You guys seem to forget Unreal Tournament III was developed on the PS3 first and ported over to the 360. The PS3 version, in general, received higher scores than the 360 version; and the PS3 version contained more exclusive content and included mod support, which the 360 version didnât.
That last part right there is the main reason why developers like Epic and Valve should be more PS3 centric than 360 centric. As PC-centric developers that embrace mods on the PC, you would think they would embrace that ability on the PS3 since the PS3 is a more-open platform than the 360.
It seems Valve has finally seen the light concerning this, which is why the PS3 version of Portal 2 is going to support Steam and all the free updates and mods Valve will push out for the game to the PS3.
It was developed on the PC first then ported to the consoles. It even released with the tool kits on release day. PS3 didn't get their version till later on.
I know that, but I was talking about the consoles.
What you write, doesn't change the fact that Epic ported the game to Ps3 first and the 360 later on.
And it also doesn't change the fact that the PS3 version is better than the 360 version. I'm just trying to point out that Epic can develop for the PS3.
I like People Can Fly they have created some hectic and enjoyable titles, I will be playing this on my PS3 or not at all.