Can there be such a thing as "too accurate" or "too precise?" Well, perhaps there is.
In speaking to Eurogamer , SCEA software engineer Anton Mikhailov said that although Sony could – theoretically – improve the precision of Move, they might not do so. Thing is, until people complain that the system isn't accurate or responsive enough, Move is just fine the way it is. Said Mikhailov:
"We can certainly update it through firmware. The real question is, do we want to? So far we haven't had any real requests from studios to improve the accuracy. There are a couple of issues here and there we can fix, but the majority the games are not even taxing it to its full accuracy."
He went on to say that it isn't Move that has difficulty performing certain actions precisely; it's the gamers who have trouble, simply because certain games can be "ultra-realistic." But if there's one thing that most certainly will improve over time, it's the one-to-one control over our virtual counterparts on the screen.
"The character control and animations are going to improve vastly because most games of this era were set up to do DualShock control. Everything was baked and scripted. With the Move you have this one-to-one control over the character – you've seen that in The Fight and Sports Champions.
People are going to experiment with the basics. Different camera angles and different setups of the HUD, things like that, just to make the experience feel closer and more connected. There's a bunch of work we can do there."
Based on our time with Move, we maintain two points: firstly, that it is indeed plenty accurate and precise enough, and secondly, that it can be way too sensitive in certain situations. "Ultra-realistic" doesn't mean a twitch of the finger should send a targeting reticule clear across the screen…