Menu Close

Sony Can Make Move More Precise, But Is It Needed?

Can there be such a thing as "too accurate" or "too precise?" Well, perhaps there is.

In speaking to Eurogamer , SCEA software engineer Anton Mikhailov said that although Sony could – theoretically – improve the precision of Move, they might not do so. Thing is, until people complain that the system isn't accurate or responsive enough, Move is just fine the way it is. Said Mikhailov:

"We can certainly update it through firmware. The real question is, do we want to? So far we haven't had any real requests from studios to improve the accuracy. There are a couple of issues here and there we can fix, but the majority the games are not even taxing it to its full accuracy."

He went on to say that it isn't Move that has difficulty performing certain actions precisely; it's the gamers who have trouble, simply because certain games can be "ultra-realistic." But if there's one thing that most certainly will improve over time, it's the one-to-one control over our virtual counterparts on the screen.

"The character control and animations are going to improve vastly because most games of this era were set up to do DualShock control. Everything was baked and scripted. With the Move you have this one-to-one control over the character – you've seen that in The Fight and Sports Champions.

People are going to experiment with the basics. Different camera angles and different setups of the HUD, things like that, just to make the experience feel closer and more connected. There's a bunch of work we can do there."

Based on our time with Move, we maintain two points: firstly, that it is indeed plenty accurate and precise enough, and secondly, that it can be way too sensitive in certain situations. "Ultra-realistic" doesn't mean a twitch of the finger should send a targeting reticule clear across the screen…

Subscribe
Notify of
guest
36 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
jaynet333
jaynet333
13 years ago

From what I've played with move so far, it's a fun experience. I just picked up Start The Party for the kids, and it was hilarious watching them play. Have any of the xbox owners here tried kinect? I'm just curious if kinect is any fun, compared to move.


Last edited by jaynet333 on 11/27/2010 10:47:00 AM

wiiplay
wiiplay
13 years ago

I own Kinect, and quite honestly, I love it.
It's an experience like no-other. I just wish more games supported it.

If anything, it actually reminds me of when the Wii first released. The felling you got the first time you aimed the controller at the screen, and waved it like a wand. Obviously that feeling quickly died by the poor game line-up.. So that may not be the best example.
But yeah, I love the feeling of using my body as the controller.

I'm actually sort of disappointed with Sony. Instead of inventing their own idea, like Microsoft and Nintendo, they borrowed an already available one, and expanded on it.
I would love to see what Sony is really capable of. But I guess I'll have to wait until the PS4 to see that.

Neo_Aeon666
Neo_Aeon666
13 years ago

Having both kinect and Move I can tell you Kinect is indeed fun.

If it is solely for dance, fat burning and party games, it really rocks. Like it was easier to introduce to the elders of the familly or very small children.

But it lacks the potential to have any real great games on it. Move backs you up with some real games at least. So when I am alone i much prefer playing my move over my kinect lol.

Neo_Aeon666
Neo_Aeon666
13 years ago

@wiiplay

If you really think about it Move is more of a cross between kinect and Wii.

If you are a real gamer you will lean more towards PS move which is kinda like the wii should have been. Lots of potential and great precision with titles for the hardcore gamers.

And I don't like how you talk about it. I smell fanboyism.


Last edited by Neo_Aeon666 on 11/27/2010 5:24:50 PM

Xombito
Xombito
13 years ago

@wiiplay

Kinect is not an original idea of Microsoft's (I don't think anything is as far as gameing's concern). Sony had the camera based body motion controller thing five years prior with eyetoy.

TheHighlander
TheHighlander
13 years ago

@xombito

Indeed, and Eyetoy had various games that showed just about every trick that Kinect has, except for the voice control. The thing is that with the PSEye, The addition of a microphone array allows voice control (as implemented in games like Singstar, and gesture control which is the basis of many of the Move games themselves. All of the fundamental capabilities of Kinect have been available to the PS3 since the PSEye launched. People also forget that the Sixaxis technology in PS3 controllers allows the motion and attitude of the controller to be sensed in real time. If this is combined with the PSEye you have the rudimentary elements of Move.

Kinect is simply a copy of the PSEye.

Xombito
Xombito
13 years ago

Couldn't have said it better myself Highlander. Their were demos that were available on Official Playstation Mag's demo disc (OPM not PTOM, the current offical Playstation magazine) that are still pretty impressive today.


Last edited by Xombito on 11/27/2010 6:54:59 PM

jaynet333
jaynet333
13 years ago

Thanks for the replies. Like I said, I was just asking out of curiosity. But I can see how for certain games, kinect might be fun.

@wiiplay
Regarding your comment about originality, Sony started dev for PS Move back in 2001, so it's not like they saw the wiimote and then decided to do motion controls on the PS3.
Also, the company that developed the 3D tech for kinect had actually first approached Sony, but Sony turned them down. Likely this was due to the fact that Move was already in development, but also due to Sony's experience with the EyeToy for PS2. Sony had stated before that they realized the importance of actually have a controller with buttons for a better gaming experience. While gaming with the kinect device may be fun, the idea of the kinect is really just an enhanced EyeToy. I'm not saying that's a bad thing, but it's hardly original.

wiiplay
wiiplay
13 years ago

If the PS Move did not look like the Wii Remote, I would be more enthusiastic about it.
If Sony invented their own design, like Nintendo did, I would consider the Move a revolutionary controller.
Yes, the EyeToy and Kinect are similar. They both track your movements.
However, the EyeToy is still just a camera.

When I was referring to the "original idea" of Kinect, I was referring to the actual hardware, and how it operates.
Kinect has an infrared sensor, which transmits lasers into the playing environment that cannot be seen by eye. (But can be seen with infrared goggles)
The PS Move does operate differently than the Wii remote, as it requires a camera for accuracy.
However, the Move controller greatly resembles the Wii controller in both shape and design. The Move Navigation controller is the exact same idea as the Wii Nunchuk.
If Sony invented their own design, I would see the Move controller differently. But because of its' resemblance with the Wii remote, I simply see it as a Wii knock-off.

Because people replied with such hatred towards my comment, I wish to answer some of your supposed 'questions'.
Yes, I consider myself to be a "real gamer". I play a lot of 'real' games, such as Killzone, Battlefield: Bad Company and Metal Gear Solid, to name a few.
No, I am not a 'fanboy'. Yes I do own all of the major gaming platforms, and I play all of them often. This includes the PlayStation 3, Xbox 360, Nintendo Wii, PC and even OnLive.

I have nothing else to say.

jaynet333
jaynet333
13 years ago

@wiiplay

I think you are bring too dramatic. I didn't see any indication of "hatred" in anyone's reply regarding your comment. I agree with the fact that the Move controller is similar to the Wiimote, but as you yourself even said, it works differently, using 3D tracking with the PS Eye. The kinect device is also similar to the EyeToy, and even the PS Eye, but does work differently as you had already explained. It uses the IR sensor for 3D tracking along with its built-in version of the PS Eye.

You described the PS Move as a "Wii knock-off", but I've also heard the kinect described as an EyeToy knock-off. I believe both statements to be inaccurate, and the kind of thing a fanboy would say. You also seem to be knocking the PS Move, but without any reasonable arguments as to why. It doesn't sound like you even tried it. At the same time you also seem to be putting kinect up on a pedestal. While you say you consider yourself a true "gamer", you did come off a little bit as a fanboy, which is likely why your comment got the responses that it did.

wiiplay
wiiplay
13 years ago

You asked if the Kinect was good, and I provided my opinion.
If I am a fanboy of anything, it would be the PS3.
The Xbox 360 has had no recent games that I am interested in buying.
You are correct that I do not own the PS Move, however I have used it.
I found it to be very accurate, but not exactly a "new experience".
I find that Kinect is the "new experience" that I was looking for, which is why I prefer it over Move.

I really don't want this to get into a heated discussion, as this was all a misunderstanding.
I gave you the impression that I enjoy the Xbox 360 more than the PlayStation 3, which is untrue.

I still prefer Kinect over the Move controller. I personally find it to simply be more "cool". But this does not mean that I suddenly have an unexplainable dislike for the PlayStation 3.

Seeing what Microsoft and Sony are capable of during the "motion war" makes me very interested in their plans for the next generation of consoles. What more can we do? 🙂

jaynet333
jaynet333
13 years ago

@wiiplay

Fair enough. If you tried PS Move and didn't like it, then that's another story. Keep in mind that my comments to you were mostly meant to address your assertion that PS Move is a "Wii knock-off". That statement is no more accurate than saying kinect is an EyeToy knock-off. I did also mention how your original comment may have been interpreted as fanboyism because you seemed to think you were being met with replies of "hatred", although I do believe you were being a little dramatic.

I honestly have no problem with anyone preferring xbox360/kinect over PS3/PS Move, or vice versa – to each his own. I also do appreciate your feedback, and I agree that kinect does have a certain "coolness" factor. That's what prompted my inquiry in the first place. 😉


Last edited by jaynet333 on 11/28/2010 4:52:05 PM

bridgera
bridgera
13 years ago

"Instead of inventing their own idea, like Microsoft…."

You mean an original idea like the PS2 Eyetoy… oh wait… that wasn't Microsoft who came up with that.

""original idea" of Kinect, I was referring to the actual hardware, and how it operates. "

It operates like a camera, with some extra bells and whistles…. no more original than putting a glowing ball on top of a motion controller.


Last edited by bridgera on 11/29/2010 3:41:41 AM

wiiplay
wiiplay
13 years ago

@bridgera:
Your comment made my avatar smile.

But seriously, I thought we ended this debate?

Temjin001
Temjin001
13 years ago

More ninja is needed.

WorldEndsWithMe
WorldEndsWithMe
13 years ago

Ninjas and Cowboys, Way of the Warrior looks sweet.

BikerSaint
BikerSaint
13 years ago

I think another problem with the Kinect would be that M$ actually gutted the insides from their original plan which had it's own processor right inside it.

M$'s reasoning was that that in keeping it, it would have make the Kinect way too cost-prohibitive.

So now they're using the bot-box itself to run it, which I foresee even more over-heating problems in MS's future.

Alienange
Alienange
13 years ago

When a developer pushes the Move to its max and their game is SO good that it makes the Move look like the problem, THEN maybe I could see some complaints come in.

swapnilgyani
swapnilgyani
13 years ago

No, the precision is superb.

Just make some serious games that use it!


Last edited by swapnilgyani on 11/27/2010 10:58:52 AM

Mornelithe
Mornelithe
13 years ago

I think the ability to tweak the precision sensitivity should be up to the developer. If the accuracy is needed, then of course let it be used, if not, then well…there ya go.

I don't think people on the outside looking in (no offense to anyone here), should be putting limitations on the hardware, without really being involved in the development process. They have the tools in hand, they should be allowed free realm to achieve whatever it is they desire.

BattleFox21
BattleFox21
13 years ago

I actually believe it's a better product when they (developers) teak it to how they see fit then give us to make so minor sensitive settings ourselves because what may feel right to u may not feel right to me.

Mornelithe
Mornelithe
13 years ago

Well there's two sides to this coin, imo. I think the devices overall accuracy should be up to the developers discretion, however, I think as with any game sensitivity should also be tweakable via the end-user. With Move though, that may feel a little wierd in practice.

But, my preferences aside, it should be up to the Dev, so that the Dev isn't restricted by really anything in their process.

WorldEndsWithMe
WorldEndsWithMe
13 years ago

sounds like a sensitivity issue.

BattleFox21
BattleFox21
13 years ago

I agree that it can be too accurate and some times it lacks as well…cause of developers obviously. But I think for the hardcore for games like Killzone 3 and the likes they need to utilize is alot better then what I have seen for example MAG & Move. Bottom line I just want to see it implemented better on shooter and the RTS wasn't impressive with R.U.S.E

X_shadowkilla_X
X_shadowkilla_X
13 years ago

more precision isnt needed…but more quality games are needed

Maiq The Liar
Maiq The Liar
13 years ago

Its probably been mentioned before, but I think that the move really needs a proper gladiator game. Now I know that Sports Champions has one but, its not a serious, hardcore gladiator game is it? Im talking actually being in the colosseum, your gladiator looking up to see the crowds roaring away. Having it a first person type game with the fights to the death. Your opponent strikes, you block with your shield (move controller vibrates), both you you stagger back. You quickly lunge foward with your blade and pierce your opponents flesh (blood stains cover your view for a second) ect ect. It could be made so well if designed properly, the game should of course have diffrent types of weapons and armor, perhaps the use of using dual swords and bows n' arrows, including well in deph tutorials on how to use diffrent weapons. I could go on and on…

___________
___________
13 years ago

how can it be more accurate?
i thought sony said its 1:1 you cant get more accurate than that!
oh, whats that?
sony lied to us?
shock of horrors, thats never happened before!
i guess there is a first time for everything!
*rolls eyes.*

if you can make it more accurate, especially when its something so simple as a FW update than why not?
no, its not really needed but it cant hurt, can it?
if you can do something, than why the hell not do it?
even if its just for the sake of proving its possiable?

th3_bLy
th3_bLy
13 years ago

It says in the article that no requests have been made to increase the accuracy. If people make complaints about how it's not as accurate after they release a patch, then what can they say? "It's just that developers aren't using it to it's fullest potential. We've already put our time and resources into it, but it's not our fault if you're not getting the experience you want"? From a business standpoint, why would you risk your reputation on something if it's unnecessary?

___________
___________
13 years ago

how is making move more accurate going to risk there reputation?
last time i checked making something better is only beneficial to ones reputation, not harmful.
plus its always been up too the developers to utilize move properly, tis why sports champions has perfect controls and games like kung fu rider have horrible controls!

th3_bLy
th3_bLy
13 years ago

My comment already states my reasoning behind why it would also be a risk to release a firmware to increase accuracy. "If people make complaints about how it's not as accurate after they release a patch, then what can they say?"

___________
___________
13 years ago

but the patch is suppose to make it more accurate, so how can people complain that its less accurate?
you cant blame sony for moves inaccuracy, you have to blame the developers like i said.
thats why sports champions has fantastic controls, and kung fu rider has horrible controls.

daizycutter
daizycutter
13 years ago

if they can make it more precise then they can add more LED's to a glove and have even both your hands submerged into the system ..where you are the PS3.. muhahaha

spiderboi
spiderboi
13 years ago

They can make it more precise if they wanted, just release more games for it!

Btw, my local store just raised their Move prices. That puts the damper in my plans to get it this year (was planning to buy a set then another Move controller). Bummer 🙁 Anyways, I may just invest in a racing wheel instead

spiderboi
spiderboi
13 years ago

I wonder–if they made it more precise, what say I was playing a TPS then felt an itch on my a$$ then scratched it, would the precision also be captured on screen, i.e. the character would also scratch? That would be odd but awesome 🙂

Beamboom
Beamboom
13 years ago

No it wouldn’t, hehe, cause the glowing blob has to be visible at all times. 😀

BikerSaint
BikerSaint
13 years ago

Hell, one day the PS9 will just scan my body & I will become Sony's true controller.

But I'm afraid by time that approaches, my aging in the future will cause my PS9 to start having prostate problems too

36
0
Would love your thoughts, please comment.x
()
x