One of my biggest concerns regarding Assassin's Creed: Brotherhood was the potential elimination of the "lone wolf" status. After all, with the Brotherhood that supposedly helps you, I got this image of a Rainbow Six -like version of my beloved AC.
I know many of you have been worried about the same thing but there's good news: it seems Ubisoft did the right thing and kept Ezio in the limelight. According to PS3Center , you actually won't have direct control over any other assassins, and you also won't have to babysit them. Essentially, they will play two important roles: the first should be a handy-dandy support role, in that if you target a foe and hit L1, a silent assassin will emerge from the shadows and do the deed (hopefully, without attracting attention). This isn't that much different than utilizing the various forms of assistance that existed in ACII; i.e., the Courtesans or Thieves. Secondly, you'll actually be able to send new recruited members of the Brotherhood on missions and if they complete that mission, you'll earn EXP, which nets Ezio money and also lets him upgrade certain skills. Anybody remember sending characters out to do Jobs in Final Fantasy Tactics …? Or am I the only one?
So anyway, this is a great clarification because it should mean that Assassin's Creed: Brotherhood won't be such a significant departure from last year's gem in terms of gameplay. So awesome.