Maybe multiplayer really is taking over the world. Maybe Namco's advertising budget for the game wasn't anywhere near high enough. Maybe it shouldn't have released on the same day as Castlevania: Lords of Shadow . …or maybe some gamers have simply passed on the game for various, somewhat vague, reasons.
The sales numbers for Enslaved: Odyssey to the West are not good. In fact, rumor has it they sit at only 150,000 copies worldwide and based on the game's inherent quality, that's unacceptable in our eyes. As we said in our review, we admit it has its fair share of technical shortcomings, and it's always difficult to find success with a new IP (especially in the fall), but despite the competition and despite the flaws, Enslaved is a game that should receive more appreciation. You will note the end of our review; the bolded final notes that explain the specific appeal of that particular title. It's story-driven, it relies on its characters, it doesn't offer a multiplayer option, it places plot and artistry above technical achievement. Granted, the latter is sorta necessary for an elite production and because Enslaved lacked that polish, we couldn't possibly give it a 9+. But it was more than worthy of the 8.4 it received and you can easily find other reviews that say the same thing. There are numerous reasons to play it.
People, Enslaved isn't to be avoided and Ninja Theory should be rewarded. We understand there are a ton of games you wish to have this holiday season, and we understand everyone has priorities when it comes to spending on hobbies. But at the very least, put it on a Christmas list. If you enjoy well-drawn, interesting characters, a decent plot, a really cool, colorful environment, and a nice mix of action, co-op gameplay elements, platforming, and a dash of puzzles and stealth, you shouldn't pass it up. Those of you who have played it and enjoyed it, spread the word!
Related Game(s): Enslaved: Odyssey to the West