You know, when a game has been hanging over our heads for 13 years and it finally becomes an almost-reality, there's a lot to talk about.
Gearbox Software President and CEO Randy Pitchford had plenty to say during a recent interview posted at the PlayStation Blog and it's well worth a read. Pitchford first says having such an iconic character in the studio's stable is "kind of surreal" and he's trying to ignore all the hype and pressure. But the one question many wanted an answer to was, "In what state was the code in when Gearbox first got its hands on Duke Nukem Forever ?" Pitchford replied:
"The vision was certainly evident and there were several moments of brilliance scattered throughout the game. When 3D Realms shut down, there were eight guys that managed to take everything that had been worked on and stitch it together; they went through war to get it even to this stage. They now call themselves Triptych and they’re up on the 10th floor of our offices. They did an amazing job and they deserve a lot of respect."
And then there's an additional comment that PlayStation 3 fans will be interested in:
"Right now there’s a team based in Vancouver called Piranha and they’re working on some amazing optimisations for PlayStation 3. It was almost inconceivable, when we first received the code, that we could bring it to PS3 but we refused to accept that and have put in a huge amount of work to ensure that the software comes to that audience."
I guess we should thank Gearbox for that, right? As the project stood before the team got it, it seems it was in no way ready for the PS3, so… Moving forward, Pitchford went on to say they've added a lot to the game, multiplayer is a definite must (it's a shooter, duh), and few games adopt a mix of "combat and environmental puzzle solving" with "plenty of secrets to discover if you veered off the natural path." The rest is pretty intriguing, too, so give it a look.
Related Game(s): Duke Nukem Forever