This week, two games with lots of potential release, and one of them has been discussed in full over at the PlayStation Blog .
After they asked readers to submit a bunch of questions for Ninja Theory and Namco Bandai to answer concerning Enslaved: Odyssey to the West , the answers are here, just in time for the game's release. They tackle more than a few subjects, including emotional attachment to the characters, the character advancement system, the weapons and skills available, game length, and a revisiting of the pre-order incentives, which you should've taken advantage of already. As we're always interested in story-related information, we'll post the answer to the first question, "What gameplay elements in Enslaved will help players become as emotionally invested in Trip as we will be in Monkey?"
"Now that you’ve played the demo, you’ve probably seen how Trip and Monkey meet. Their relationship starts out as a harsh one; Trip hacks a slave headband and places it on Monkey’s head. If he tries to leave her or leave her in danger, then he feels the consequences. Basically if she dies, he dies.
But despite the intensity of this initial meeting, you’ll learn over the course of the story that Trip has her own motivations, fears, and complexities. She’s not a weak woman by any stretch of the imagination. And as she and Monkey take their journey to the West, they also begin to bond and learn more about one another. As much as this is about a physical journey, the characters are also taking an emotional one as well."
We have our eye on several games for October, and this is definitely one of them. Castlevania: Lords of Shadow should be great as well – it launches the same day as Enslaved this week – and Medal of Honor is another big one. Reviews a-comin'.
Related Game(s): Enslaved: Odyssey to the West