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Mikami: Motion Controls Won’t Hit Big For A Decade

We're liking the look and feel of Vanquish ; it looks like another winner from Resident Evil designer Shinji Mikami.

The latter recently spoke to PSM3 magazine about the motion sensing explosion and in referring to PlayStation Move and Microsoft's Kinect, and he says it'll be quite some time before such technologies have any real impact. In fact, Mikami believes it will remain a secondary form of gaming for a decade; only when we get super advanced will it get super huge. Said Mikami:

"I don't think motion controls will be in the gaming mainstream in the next ten years. When the technology gets to the point where you can just flick your eyeballs around and the computer can pick it up, you won't need a controller anymore. Obviously it's going to take a while to get there."

It almost sounds like he's joking but at the rate this industry is progressing, who knows? Ten years ago, the PS2 was all ready to launch; Sony promised "Toy Story"-esque graphics and we got Fantavision at first. In addition to Mikami's comments, Ubisoft European boss Alain Corre said he wasn't sure of Move and Kinect's impact, either, and he doubted the motion sensing units would add five years of life to the consoles (as apparently, both Sony and Microsoft are hoping for).

So, what do you say? Do we need to get super crazy advanced before it hits really big and becomes the primary form of gaming? Leaving a controller behind for 90% of the hardcore gaming populace seems just plain silly right now…

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Underdog15
Underdog15
13 years ago

Flicking your eyeballs? Really? The dude's joking. Think about it… flicking your eyeballs means you can't look at the screen.

I'm not really sure what these guys are getting at. I've always thought it'll be a fun type of thing, but not revolutionary.

Of course, I also at one point thought the Wii was just a gimmick. So who really knows what will be successful?

Either way, motion controls are not ultra-realistic. It merely allows us to simulate certain motions, but it's hardly much more immersible than the current forms of controls.

TheHighlander
TheHighlander
13 years ago

Indeed. 'eye-flicking' is not a viable method for controlling a game. Nor is it really 'motion' sensing or control.

Now, if we have head tracking and eye tracking along with standard controller, or 'Move' controller input as well, I think we are getting somewhere.

Head tracking to move the camera, eye tracking to allow you to make quick selections or even move the reticule in a shooter, but you still need a controller for character movement and the trigger – at very least.

Tracking the position of the eye, and therefore the direction of the player's gaze is all very nice, but to me it's part of the puzzle, not the solution to the puzzle.

Akuma_
Akuma_
13 years ago

Guys relax. He was simply stating that the level of technology would have to be alot more advanced than what is currently available.


Last edited by Akuma_ on 9/2/2010 9:11:05 PM

Underdog15
Underdog15
13 years ago

ya, we got that. Thanks.

Godslim
Godslim
13 years ago

i dont think motion gameing is good enough yet tbh….like wii i just dont think its at a tech level strong enough for me to want it

TheOldOne
TheOldOne
13 years ago

"Motion controls won't hit big for a decade"…??? What about the Wii? It is still the big winner and is not because of the graphics or titles. It is mainly because it was the only console who had motion technologies.

Kowhoho
Kowhoho
13 years ago

It's gone on an enormous sales decline though… In fact the wii has been on a downward slope for a good while, when the PS3 is all growth and the 360 remains mostly consistent… Some interesting trends.

Ben Dutka PSXE
Ben Dutka PSXE
13 years ago

The Wii isn't hardcore gaming and never will be.

Alienange
Alienange
13 years ago

Come on Ben, it has MadWo… oh never mind.

godsman
godsman
13 years ago

Well they have facial recognitions in the cameras already, I think reading eyeball movements shouldn't be that much harder to pickup in the next decade.

TheHighlander
TheHighlander
13 years ago

Tracking the eye with a standard camera is very difficult. You really need a camera that moves with the head so that the position of the eye is tracked relative to a constant point of view. Using a high resolution version of the PSEye or Kinect would require the software to track the head and then offest any eye movement based on the movement of the head first.

I think you'd end up with some kind of visor to wear that allows the motion and position of the eye to be tracked independently of the motion and position of the player's head or body.

frylock25
frylock25
13 years ago

ok so the ps3 may be able to pull another 5 years off with the motion controls on top of what they had already planned. the 360 on the other hand i dont think it will last another 5 years. with or without motion controls it does not have the tech to keep up with the ps3. at some point it will just be to much of a gap for the 360 to keep up with the ps3. i just do not see kinect being that successfull that they will get years off of it.

who wants to run around and pretend their hand is a gun anyway? what is this 3rd grade 😉

Clamedeus
Clamedeus
13 years ago

Pew pew pew!

SolidFantasy
SolidFantasy
13 years ago

Seriously! Sony promised Toy Story-esque like graphics for the PS2. Wow! maybe it will be a while before motion sensing hits hard core gamers.

My theory is that 3D gaming and motion sensing will compliment each other and help each others cause, but for the most part the controllers we have now will be dominant for at least a few more years.

TheHighlander
TheHighlander
13 years ago

They did, and if you have ever played Ratchet and Clank games on the PS2, you can see that in reality the hardware was very nearly capable of pulling that off. There are a lot of games on the PS2 that use 3D cartoon like graphics that come quite close to being Toy Story like. But Fantavision was definitely not it…LOL! I still have a copy of that and actually popped it into the PS3 the other day to relive the glory…It's not as bad as you think, and yet it is as bad as you think.

IrreducibleSUN
IrreducibleSUN
13 years ago

I think this guy means when the PS5 is so advance it will become like The Matrix or Inception.

Alienange
Alienange
13 years ago

Funny you know. I was just playing Just Cause 2 last night and was thinking about how much I love smashing my buttons. I've even warmed up to the DS3's triggers.

Pressing buttons to get things done just doesn't get old. Motion controls just seem tiring. Who wants to hold their entire arm up for hours to play a game? Not me.

nogoat23
nogoat23
13 years ago

So, motion controls won't hit it big until we have eyeball tracking technology?

http://www.youtube.com/watch?v=4j2kw5MJK24

So…it's going to be huge when it releases (since that technology exists)?

Temjin001
Temjin001
13 years ago

"I don't think motion controls will be in the gaming mainstream in the next ten years." -Mikama

I think this can be interpreted as even in 10 years time motion controls still won't be a standard.

Basically, he's saying that until we see some truly revolutionary interfaces, with little in on the table right now or in the foreseeable future, it isn't going to happen anytime soon.

Zorigo
Zorigo
13 years ago

i think they will, the idea of using an intuitive periphiral has been used since we we're kids with imaginery friends and sticks for magic wands. adding tech into the mix even at the stage of move and the wii makes perfect sense

Kai200X
Kai200X
13 years ago

Yeah… so I am guessing we will get flying cars in the next ten years too? I guess what I'm saying is Mikami, don't assume anything.

laksh
laksh
13 years ago

haha yeah you know what they say, don't make an ASS out of U and ME by ASSUME-ing


Last edited by laksh on 9/2/2010 1:33:12 PM

frylock25
frylock25
13 years ago

dude not even a joke. someone is mass producing flying cars. they look more like planes that turn into cars. THIS IS NOT A JOKE. go on youtube and look up terrafugia transition. flying cars do exist. some guys from MIT built it and it is actually safer than standard planes of its size. its rear prop and travels 450 miles as a plane.

so yes we will have flying cars in the next ten years as it already has happened. current models cost as much as a lambo. its like almost $200,000 for one.


Last edited by frylock25 on 9/2/2010 3:19:10 PM

Lawless SXE
Lawless SXE
13 years ago

I highly doubt that motion gaming will ever become the primary method of control for most gamers. And not entirely because we're lazy. It's just that, I don't entirely understand how the control can be implemented into every type of game.

As for flicking your eyeballs and controlling the game… WHAT!? That is just… wrong. I mean, Kinect can't even do most games, and that traces your whole body. Y'knoe I just changed my mind. Motion control will become the big thing when we have true augmented reality, like ARI. When we can interact in a virtual environment, that is when I'll put on those slick as glasses, boot up Resistance and run around my front yard like I'm killing Chimera.
Peace.

BikerSaint
BikerSaint
13 years ago

Frylock25,

Just an FYI,
Flying cars have been around for many years, although you rarely see them anymore(mostly in museums now), and also because there's only a few actually running now.

I remember back in the late 1950's as a kid, I used to see a couple different ones on the major roadways and they were both shaped just like a small 2-seater airplane.

But to drive it as a car, you'd have to pull off the wings & then stow them in brackets on the upper sides of the aircar.

And the other brand had to have the wings taken off too, only it's wings were actually towed behind it on a un-gainly looking trailer made from brackets on an A-frame that was made out of metal piping on wheels.

BTW, I just checked Wiki & Google, & found out the first real flying car actually dates way back even before the 50's too…..
On March 21, 1937, Waterman's Aerobile first took to the air.

Anyway here's a few more F/C tid-bits….
http://en.wikipedia.org/wiki/Flying_cars

The Moller Skycar(future VTOL air/car)
http://www.livescience.com/common/media/video/player.php?mode=&videoRef=LS_081009_skycar

BikerSaint
BikerSaint
13 years ago

I don't think I'd like any eye-flicking controls, cause I'd probably have to re-set my TV back to the main channel #3 every time I blinked, LOL


Last edited by BikerSaint on 9/2/2010 2:10:33 PM

RadioHeader
RadioHeader
13 years ago

I don't love gaming enough to start flicking my own eyes! Epecially since I got these fancy diamonds set into my nail varnish.

tes37
tes37
13 years ago

Why do multiplatform developers always say something stupid before they release their game? At least he didn't dog his own game, which seems to be the latest fad.

I think it's too soon to count Move out. Since it hasn't released yet, I'll wait and form my own opinion of it. Some people are saying good things and some are saying bad things. If Sony stands behind Move and supports it fully, I believe it will be successful.

eLLeJuss
eLLeJuss
13 years ago

The wii already hit big. Crappy games but good for family fun. Maybe he was referring to hardcore gamers.

Akuma_
Akuma_
13 years ago

Hitting big with casual gamers.

And

Hitting big with the industry as a whole.

Are two different things.

ryu
ryu
13 years ago

more like will be dead in a decade

___________
___________
13 years ago

yea, sure!
i guarantee motion controls will be "mainstream" by the release of the next gen, and when that happens i wont be surprised to see every game incorporating motion controls.
this time next year i wont be surprised to see every newly announced game having either move or kinect support, sony and M$ are really pushing this and i cant see developers dragging there feet about it.

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