With all the excitement surrounding other major titles this holiday season, Castlevania: Lords of Shadow has sort of fallen off the radar for the time being. But here's an interesting tidbit: for a while there, this game wasn't going to carry the "Castlevania" name.
In an interview with European site Game Reactor , Head of Euro Development for Konami, Dave Cox, said the project in question might've only survived as "Lords of Shadow." Although the team began creating the game with the Castlevania concept in mind, the higher-ups at Konami weren't convinced that such a "radical departure" would resonate with the long-time fans. "There was a little bit of nervousness that perhaps it wouldn't be accepted as a Castlevania game," Cox said. So they decided to feel out the community a bit by announcing the title as only "Lords of Shadow," and if everything went over well, then it "would become a fully-fledged Castlevania." Well, why not? The transition from 2D to 3D was far more drastic than this heavier emphasis on God of War -like action and besides, the newer generation is loaded with casual gamers who have never touched a Castlevania game before. In this way, it seems like Konami can successfully cater to both sets of fans, as I personally don't believe the hardcore loyalists are put off by this new look CV; in fact, they all seem pretty darn enthusiastic.
For my part, Symphony of the Night remains the best of the best in this series and will never be topped but then again, how fair (or logical) would it be to compare it to Lords of Shadow ? It's a brave new world.
Related Game(s): Castlevania: Lords of Shadow