I know a lot of you are big fans of Demon's Souls so when I find something that would interest my fellow RPG fans – regardless of my own personal preferences – I'm quick to post it.
In a recent Game Informer interview with Demon's Souls director Hidetaka Miyazaki, we get some inside information on how the developers approached the inherent challenge, the game's unique design and yes, the possibility of a sequel in the future. When asked if they "set out to create something that focused on difficulty," Miyazaki had this to say:
"Having the game be 'difficult' was never the goal. What we set out to do was strictly to provide a sense of accomplishment. We understood that 'difficulty' is just one way to offer an intense sense of accomplishment through forming strategies, overcoming obstacles, and discovering new things. Our goal of a sense of accomplishment was the basis of the game since the early stages of development, and we never strayed from that."
There's no doubt that the level of satisfaction gained from emerging victorious in Demon's Souls is arguably second-to-none, and fans of the game greatly appreciate this challenge. You should read the rest of the interview, too, as they discuss their favorite sections and how they constructed the "souls" system. Not surprisingly, the last question involved a potential sequel and Miyazaki's response is definitely encouraging:
"I’m just an employee of the development company, so I can’t directly answer whether there’ll be a sequel to Demon’s Souls. With that said, my personal opinion is that we learned a lot during the development of Demon’s Souls, and there were a lot of things that we couldn’t do the first time, so I’d welcome the chance to create an even better game in the same style if the opportunity arises."
With the level of critical acclaim Demon's Souls has achieved, plus the immensely loyal following that will quickly pounce on a sequel, one would have to assume a sequel would be a damn good idea. What say you, RPG aficionados?