It's true that we have to wait until next year to get our hands on Gran Turismo 5 but hey, perfection takes time.
In a new interview with Kazunori Yamauchi at the SEMA Show, we learn a bit more about the behind-the-scenes progress of this massively anticipated simulator. First of all, some stats we already knew about- Polyphony is aiming to have over 1,000 cars in the game, there will be over 70 total track layouts, and each car will boast 400,000 polygons (as opposed to 4,000 in Gran Turismo 4 ). He also tells us they basically threw out everything they used for the previous title and "started from scratch" so in his estimation, the game didn't take very long at all. Interestingly enough, Yamauchi was also asked – quite boldly – what has held GT5 up and he said quite simply that this falls in SCEA's department; as he says, "My job is to create the product, not sell it." I think that's something a lot of people often forget; it's the developer's job to make the game while it's the publisher's job to get it onto store shelves; unless the same company performs both duties, everything is separate.
Oh, and one final thing: all told, Yamauchi estimates that it took a whopping $60 million to create GT5! Well, he's likely confident that they'll make it all back eventually, and we're equally confident. Aren't you?
Related Game(s): Gran Turismo 5