Bayonetta has been the talk of the town recently, what with its perfect 40/40 score from Famitsu and the fact that Sega had to handle the port for the PlayStation 3. The PS3 version only received a 38/40 from Famitsu and early reports of frame rate issues definitely caused some widespread concern.
However, as most will tell you, the demo on the Japanese PSN flows quite well and even though the game is a port – Platinum Games first developed the title for the Xbox 360 – all indications are that PS3 owners won't be disappointed. And hey, if they can save five bucks off the price of admission, it's a little easier to withstand a few minor drawbacks, right? As noted by Siliconera , the PS3 version is mysteriously priced at $54.99 at GameStop, while the 360 version has the normal $59.99 retail tag. …what's this about? Is the publisher and/or developer acknowledging that the PS3 version might just be slightly inferior, and hence, cost a little less? It seems almost impossible just because Sega would be making an outright admission; an admission that doesn't exactly reflect well on their efforts. But we're struggling to come up with another explanation; multiplatform games are almost always identically priced and when this trend is interrupted, the reason why is usually unknown.
Anybody have any bright ideas? And if everyone's assumption is correct, would that cheaper price tag convince you to buy the PS3 version, even if it's not 100% perfect…?
Related Game(s): Bayonetta