We have every right to be concerned about Bayonetta but it seems we probably won't have to worry about Ubisoft's highly anticipated sequel, Assassin's Creed II .
The original AC was launched during a time when developers were still having considerable difficulty getting a firm handle on the PS3's complex architecture. Therefore, while the difference in overall gameplay wasn't too pronounced, the PS3 version did have more in the way of frame rate problems in direct comparison to its Xbox 360 counterpart. Well, now that a few years have gone by – and Ubisoft has produced several multiplatform titles that are mostly identical on the two consoles in question – they're confident the frame rate issue won't rear its ugly head in Assassin's Creed II for the PS3. According to Gaming Union , Ubisoft's Stefano Petrullo said they're almost there:
"The TGS 2009 demo is almost running at 30fps consistently, and we're hoping that the final version will be locked at that rate for the majority of the game."
We're fine with this. We don't need the full 60fps for a game like this and if we remember correctly, the frame rate problem wasn't crippling at all in the original title. If the team can just nail it down and solidify it for "the majority of the game," that should translate to a fairly smooth and ultimately very playable experience. We're just interested to see all these new updates and enhancements; Ezio will be a bit more capable that Altair, remember.