Unfortunately, most of the evidence we currently have is pointing towards the distinct possibility that the PS3 version of Bayonetta may not be as refined and polished as the Xbox 360 version.
Initially, Sega confirmed in an interview that the hotly anticipated action title would be "identical" on both platforms, but ever since then, disappointing news has flowed down the virtual pipeline. First, a demo of the PS3 version appeared at Tokyo Game Show recently, and many who sampled it noted serious frame rate drops and hitches. Then, we heard that Platinum Games originally designed Bayonetta on the 360 hardware and after it was complete, passed it off to Sega so they could finish the port. This fact was amplified after some players sampled the demo that just hit the Japanese PlayStation Store, and after the demo when the credits roll, it says very clearly, "Converted By Sega." Now, I thought we were well beyond the days of inferior PS3 ports, which plagued the system early on in its career. But you all may remember what happened with The Orange Box : Valve developed it and it worked out just fine on the Xbox 360, but they handed the reigns to EA for the PS3 port and…well, you know what happened.
This sounds like an identical scenario; the developer didn't design both games simultaneously for both consoles, which is what most studios do these days. I haven't had the opportunity to try out that PS3 demo just yet, but I haven't heard if the frame rate issues from the show are still evident. I'll try to check it out this weekend but in the meantime, I feel obliged to warn you all that if you're a super action fan and you own both systems, it may be risky to purchase the PS3 version…
Bayonetta should be out for the PS3 and 360 on January 5 in North America; the game will be available in Japan this month.
Related Game(s): Bayonetta