Damage is a tricky thing if you're a simulator. A truly realistic damage modeling system is almost out of the question, simply because a scant few gamers would even be able to play it. But Gran Turismo series creator Kazunori Yamauchi will certainly strive for "perfection" when it comes to the damage on display in GT5.
When we first caught a glimpse of a busted car in the game, it was at GamesCom, but everyone noticed – and Polyphony confirmed – that it wasn't quite complete just yet. And it's further true that not all car models will boast authentic damage, as many of the available road cars will only suffer scrapes and dents. However, as far as the Rally and NASCAR vehicles are concerned, the developers wish to implement "full damage," and in an interview with Spanish website Meristation , Yamauchi put to rest any ideas of a half-assed presentation:
"I'll only say one thing. Our team of engineers did not want to do something that has already been seen in other games. No. I wanted something completely different and new. Yes, expect perfection."
Damage could easily end any Rally or NASCAR race, so we're going to have to be extra careful. We'll also have to be careful in other races as well, but the fact of the matter is that when a 200 mph car on a road track gets "damaged," it usually translates to serious problems, which almost always ends the race. Most people simply don't understand that even lightly scraping a wall at 50 mph on a turn can flatten a tire, and perhaps cause other issues, too. So it's a definite balancing act for Yamauchi and Co.; they want to be realistic, but they can't be inaccessible, yes?
Related Game(s): Gran Turismo 5