We've all asked ourselves this question dozens of times in the past: "why can't Hollywood make a decent movie based on a video game?"
Well, perhaps the answer doesn't necessarily involve incompetence on the part of the filmmakers; maybe it's just because they always try to stay too close to the source material. In a VideoGamer interview with EA Montreal vice-president and general manager Alain Tascan, we learn two things: 1. EA is pretty much leaving Scott Z. Burns (who penned the script for The Bourne Ultimatum ) to do his work for the upcoming "Army of Two" movie, and 2. Tascan believes movies that "try to respect" the games too much end up falling short. In a recent Variety report, EA initially claimed to be "attached as a producer," but Tascan clarifies; he says the publisher is taking a "hands-off approach to the creation of the [Army of Two] script."
"We're working together. We explain what the world is about, what the missions are about, and then we leave the guy to do his job. The way you tell a story in eight hours, 12 hours, and develop the characters, is completely different than two hours.
We just give him our reference and then he's working. We read a few parts of the script and it's very promising. Obviously he has his own style, and we want to keep some big moments we had in the game, but it's like, I don't want to say parallel, it's like a different path. He respects our world and we respect completely the movie, but we don't want to attach the things together."
Tascan went on to say that when films go too far in "trying to respect the games," the quality suffers. It's an interesting take, certainly, and it may be perfectly valid. Burns has admitted to EA that he's not a gamer and in fact, "that appealed to them because they didn't want to simply replicate the game." So here's hoping Burns turns out a decent script, and "Army of Two" turns out to be watchable. Oh, and just because we gotta do it again, here's that totally grand teaser vid for Army of Two: The 40th Day :