Interviews have a language all their own. Interviewers and interviewees are usually schooled in this language, unbeknownst to the viewing public. But thankfully, the language is exceedingly easy to translate.
PlayStation 3 owners have been wondering if BioWare would ever bring their new role-playing franchise, Mass Effect , to Sony's machine. We all figured that with EA handling the distribution duties, it was only a matter of time, but it hasn't come about just yet. When asked about the possibility of a PS3 version of Mass Effect (or Mass Effect 2 ), BioWare CEO Ray Muzyka refused to say one little word: "no." When asked in a CVG interview , Muzyka would rather talk about what they've already announced; not what they won't do:
"I think a more accurate way to frame it is to say we've announced we're developing Mass Effect for 360 and PC. Right from the beginning we said we wanted to deliver Mass Effect on the 360. Right now all we've announced is we're working on 360 and PC."
To follow up, the question was, "so a PS3 version might happen then?" Muzyka once again avoided the dreaded "no" word and simply said, "we haven't announced anything on that front." When pressed with "but it's not out of the question?" Muzyka simply repeated himself: "We haven't announced anything on that." You probably don't need a special translation, but if you do, we'll explain it: you don't look at what he said; you examine what he didn't say. If there weren't any plans whatsoever to bring Mass Effect to the PS3, Muzyka would've had no incentive or motivation to say anything but, "nope, it ain't coming."
And so, when someone says, "we haven't announced anything yet," the almost automatic translation should be, "we haven't announced it because we're not ready to announce it." 😉