As most any loyal PSXE reader knows by know, I'm a big supporter of games like Heavy Rain ; games that push the boundary of interactive storytelling and attempt to infuse more artistry and character development into a still-growing industry.
Script writing has become more of a science for such titles, but did you realize just how lengthy and intricate the script for Heavy Rain really is…? Before you think of an estimate, you have to realize that due to the open-ended decision-oriented aspect of the game in question, the writers have to pen different results based on dozens (perhaps even hundreds) of player actions. Therefore, considering everything we can do, they deemed it necessary to write up a mammoth 2,000-page script , one that will sufficiently address any and all major decisions you make as you work your way through the adventure. For a frame of reference, even the most epic films will have around 150-200 pages of script…but then again, you're only writing one story. In Heavy Rain , one needs to provide multiple branches for the storyline in question, which means there has to be a great number of written-out options. It wouldn't make much sense to give the player a choice without letting us see the repercussions and consequences of that choice. It's like one of those old Choose Your Own Adventure books, only on a much larger scale.
The more we hear about this game, the more excited we become, and that's simply because it seems as if Quantic Dream wants to take everything to a whole new level. Gotta appreciate that.
Related Game(s): Heavy Rain