On the surface, downloadable content has been great for games this generation. Extra stuff; what can be bad about that, right? Well, due to the fact that developers can charge extra for those extras, some gamers are starting to wonder…what if designers and publishers start leaving content out on purpose, just so they can make a few more bucks at a later date?
This is the argument that is currently aimed at Bioware and EA, who will be giving us the hotly anticipated RPG, Dragon Age: Origins , in early November. On the other hand, those in defense of the developer and publisher say it's simply a move to avoid too many pre-owned sales, which Bioware/EA won't see a penny of (it's why devs despise the pre-owned trade). Here's the deal, as put forth by EA: if you either pre-order Origins or purchase it new, you will receive some free DLC called, "The Stone Prisoner." This lets you embark on a quest to recruit the playable character known as Shale, who is a "might stone golem who can become one of the most powerful party members in the game." The kicker? This DLC will cost you $15 if you don't buy the game new. Furthermore, if you're an early adopter, you will get "an exclusive set of themed armor," which will also be usable in the upcoming sequel to Mass Effect . So, if you wait for the price on the game to drop, or you purchase it pre-owned, you will receive none of these goodies.
As a result, gamers are starting to slam EA and Bioware, because it does seem somewhat greedy. A few gamers are even saying Bioware took Shale out of the game in order to formulate this promotion, but EA did respond with a statement and as you can see, they say "Shale was cut from the game a long time ago." The only question is, what do you believe? Is this just another example of game makers taking advantage of DLC, and therefore, taking advantage of the gamers, too? Or is this merely a way around the pre-owned market, which may be more understandable and less underhanded?
Related Game(s): Dragon Age: Origins