Menu Close

Braid Creator Reveals The Witness

We're really keeping an eye on talented and innovative developers that produce small downloadable titles this generation, because we've already seen what they can do. The more we see games like Flower and Braid , the more we'll continue to pay attention.

As you should know by now, the former Xbox Live exclusive Braid will soon be headed to the PlayStation Network, which means we'll have yet another unique, top-quality title to choose from when we log onto the PSN. The good news is that the game's creator, Jonathan Blow, has launched a teaser website for this new project, called The Witness . The description there says it's an "exploration-puzzle game on an uninhabited island," and it's slated to release for "multiple platforms" in late 2011. Furthermore, as noted by Strategy Informer , Blow says the game is "very visual" and that once they've developed those impressive visuals a bit more, we'll get our first glimpse of The Witness . We're not entirely sure what an "exploration-puzzle" game is, but we most certainly want to find out; downloadable games have often been very original and quite engaging over the past year, so we're not surprised by new ideas.

And although the specified platforms weren't listed, we just have to assume that both the PS3 and 360 are included, what with Braid going multi. We're also assuming this is a downloadable title, although that may be an incorrect assumption as well… Either way, we'll keep you posted.

Related Game(s): Braid

Subscribe
Notify of
guest
6 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
kidgrid
kidgrid
14 years ago

I love how much better PSN is going to be

Tim Speed24
Tim Speed24
14 years ago

Isn't an exploration puzzle game kind of like a Tomb Raider?


Last edited by Tim Speed24 on 8/4/2009 11:05:22 AM

WorldEndsWithMe
WorldEndsWithMe
14 years ago

I hope these makers of little downloadable titles get a chance to grow up and make big games some day.

Kangasfwa
Kangasfwa
14 years ago

Big games need big teams. Jonathan Blow chose to make his game small. Same thing with the Pixel Junk creators.

WorldEndsWithMe
WorldEndsWithMe
14 years ago

I know, I just see the seedlings of greatness in the future ya know. This is something that hasn't really been done on a measurable scale until now (small companies making money off small games) and you never know which one will become the next big dev down the line.

realmadpuppy
realmadpuppy
14 years ago

sounds kinda' mist-like to me.

6
0
Would love your thoughts, please comment.x
()
x