When an independent developer that isn't tied to a publisher produces an exclusive title, everyone has questions. Typically, the #1 question is, "why?"
Well, in regards to Ubisoft's Splinter Cell: Conviction , it has nothing to do with anything but business, so says Lead Designer Steven Masters. According to Kikizo , Masters said they "absolutely could execute on the PS3," and the team's decision to keep Conviction exclusive to the Xbox 360 is a matter of "business." This was a direct way of answering the hidden question, which might question the company's ability to develop on Sony's more complex hardware. Said Masters:
"Well that's purely a business decision. That's it… Ubisoft as a company now has a lot of experience with PS3. Our processes, tools, techniques are very well-developed – we could absolutely execute on the PS3 if we had the opportunity, but like I said it was a business decision."
As Kikizo goes on to point out, there's really only one possible translation: Microsoft stuffed a bunch of bills in Ubisoft's pockets and said with a wink, "so, that new Splinter Cell …looks great…we'd really – hint, hint – appreciate it if it stayed exclusive to the 360…" While it might be possible that Ubisoft didn't believe the 24 million PS3 owners wouldn't help increase sales, it's not all that likely . For our part, we really are looking forward to this one; we play MGS and SC for two very different reasons. Still, we kinda wish Conviction would've been made available for both PS3 and 360 owners.