There was a time in this industry when "co-op" automatically meant two players. But things have changed drastically in the world of multiplayer gaming, and now, there really isn't any limitation (just look at the upcoming MAG ).
However, Infinity Ward still believes two players is the sweet spot for cooperative-based gameplay. In a VideoGamer interview with the studio's director of communications Robert Bowling, we learn there will be a definite change in the co-op concepts between last year's Call of Duty: World at War and this year's Modern Warfare 2 . In Treyarch's effort, we could participate in four-player campaign co-op, but Infinity Ward's new sequel won't feature a campaign co-op mode at all; instead, there's something entirely new: a two-player, specially designed Special Ops mode. It's "designed to be replayed over and over again," and Bowling said they didn't want to pollute the story "by cramming co-op into it." So, they just made a whole new adventure. Special Ops is "all about fun" with a friend and it'll be a completely new experience that is separate from the single-player campaign. And why not four players…? Bowling responds:
"Two player seemed to be the magic number for co-op. That’s when it stayed really fun and intense without becoming a clusterf**k of things. We just found that two-players was the most fun."
Well, that has the tendency to happen when too many people are trying to work together. Of course, we expect great things from the four player co-op in Uncharted 2: Among Thieves , but we certainly respect Infinity Ward's way of doing things. A special mode designed for co-op definitely sounds like a plan, and we can't wait to see how it turns out.
Related Game(s): Modern Warfare 2