Off-road racers often lend themselves to a certain amount of freedom. In all actuality, if one is already "off-road," why can't one find shortcuts and stray off the beaten path to find other beaten paths?
Well, Codemasters is apparently taking this idea to heart with their upcoming racer, Fuel . Producer Phil Wright told VG247 that it may actually be "the most open-world game there is." In other words, the game doesn't really place any restrictions on the competitor; the only boundaries you will find in the game are naturally environmental. Said Wright:
"Apart from the artificial boundaries at the edges of the game world, the only impediments to going where you want are natural, be that water, a sheer rock-face, or using the wrong type of vehicle (for example, trying to drive a road car up a steep slope off-road). It takes a few hours to drive from one edge of the landscape to another, but it can be done."
To drive the point home, Wright talks about how developer Asobo went above and beyond the call of duty to create this wide-open world. It seems they actually used "satellite image data of large areas of the more remote and wild parts of North America, including Mount Rainier, Crater Lake, Yellowstone and the Grand Canyon, to name a few." The end result, which should definitely present the racer with a limitless number of options when attempting to best the competition, is an environment that is kinda like a "best of" assembly of the North American wilderness.
If you like what you hear, give Fuel a try. It should be on store shelves for the PlayStation 3 and Xbox 360 on May 31.
Related Game(s): Fuel