Sucker Punch just got finished explaining how the PlayStation 3 was crucial to the development process , and now, Heavy Rain director David Cage has something similar to say.
According to NowGamer , Cage replied in the negative when asked if he thought his new project would be possible on the Xbox 360. Many 360 supporters have always said their machine of choice can do whatever the PS3 can do, but most developers clearly aren't inclined to agree with that theory. Said Cage:
"I think this game can only be done on Playstation 3. We used all the SPUs. I think to do the visuals, and all the stuff we’re doing would be too difficult [on the 360]. There are amazing physics there, and stuff with crowds that you just couldn’t really get."
Now, the avid gamer will notice that PS3-exclusive titles have been the most technically proficient over the past year or so (in comparison to most all multiplatform games), which is why so many believe in the PS3's power and potential. And the more we hear developers speaking out about the system, the more we start to wonder…just how far can designers push this thing? And how good will something like Heavy Rain look? Quantic Dream did Indigo Prophecy for the Xbox last generation; why only use the PS3 for Heavy Rain this generation? There must be a logical reason, correct?
Related Game(s): Heavy Rain