Some people really like to get a good look at how this industry operates behind the scenes, which is why this story should be of interest to all you nosy fans.
In a recent Develop Mag interview with the Swedish GRIN Studio brothers, Bo and Ulf Andersson, we learn that designers can easily receive "the same sort of attention" from both the XBLA and PSN these days, and this makes it a "level playing field." As Andersson said: "It's really nice that, whoever you are, you can get the same sort of attention [on XBLA and PSN]" and the bigger publishers can't really "muscle their way in for more exposure." But it's not all roses; Ulf chimed in and explained that getting your game on either online service isn't always easy:
"It's still much easier to make digital games on the PC than it is with XBLA and PSN. With the consoles' online platforms, Sony and Microsoft have their own rules and regulations to follow, and you have to have a pretty robust [bug testing] session to get your game out there. That's something which smaller independent developers run into."
If you didn't already know, GRIN is already responsible for giving us the downloadable gem that was Bionic Commando: Rearmed , so they likely know what they're talking about. The console war continues to rage but in terms of angling for online service position, it appears as if the PSN and XBLA are on an even keel right now. …we couldn't exactly say the same back in 2007, now could we?