As some of you already know, Radical Entertainment's Prototype is scheduled to arrive on June 9, and it will likely compete with Sucker Punch's inFamous and Volition's Red Faction: Guerilla . Some time ago, it was believed that Prototype would launch earlier, but the game suffered a few major delays.

The reason? Well, according to VG247 , the team's goals were simply too lofty. Executive Producer Tim Bennison said that Radical began with a huge vision for the game, and the extra development time allowed them to see they may have overshot their bounds. Said Bennison:

"The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics. The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision."

Way back when, Prototype was slated to arrive during the fall of 2008, but things don't always go exactly as planned. And besides, we're talking about an ambitious, slam-bang action extravaganza and we've often seen great concepts that fall well short in this genre. Even though we had to wait, it'll probably prove to be a good decision; we have high hopes for Prototype , especially now that we've learned Radical is refining and honing to their heart's content. Setting the bar high is great, but sometimes we can set the bar a little too high.

It takes a pride-swallowing – and ultimately productive – grasp on realism to accept when we can't quite leap over the bar. Make it accessible, and give us something awesome!

Related Game(s): Prototype

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Morals
Morals
11 years ago

I think ill stick with inFamous.

Riku994
Riku994
11 years ago

I've never heard of this game until now. Lol.

Gregory Freeman
Gregory Freeman
11 years ago

lol have you been cooped up in a fallout shelter??

GuernicaReborn
GuernicaReborn
11 years ago

I'm gonna have to at least rent this game. The trailers looked awesome, but they gave me a flashback to State of Emergency. That game was cool for about half an hour then got really stale.

However, I'm gonna remain cautiously optimistic.

Morals
Morals
11 years ago

God i loved that game State of Emergency thats one of my fave ps2 games.

GuernicaReborn
GuernicaReborn
11 years ago

I couldn't get into it. It was cool running around with everyone in a panic at first. I just got bored with it after the first time I played it. I think it was because I found it so repetitive to the point I got bored, there weren't very many attacks available and every weapon you picked up felt the same.

Prototype looks awesome, but the gameplay vid I saw had that same panicky look to it. There's only so many times I can run around killing everyone in sight before I get bored. It's the only reason I can see as to why I wouldn't like it, and thats why I'm gonna give it a rent first.


Last edited by GuernicaReborn on 4/24/2009 12:44:55 AM

BigTonesAUS
BigTonesAUS
11 years ago

i don't know about this one either. from the preview videos it looked cool, but i think it will be highly repeditive, just got that feeling. Infamous, i'm still on the fence about to. As for Red Faction i'm hoping to get the demo tonight, on paper it sounds quite good.

Kangasfwa
Kangasfwa
11 years ago

I have faith in Radical.

WorldEndsWithMe
WorldEndsWithMe
11 years ago

Wait and see attitude seems best, if the missions are stale bread or it's too gimmicky I dunno if I can justify the full cost. But I am eager to see how it compares to inFamous, especially in reviews.

convergecrew
convergecrew
11 years ago

yeah, me too. they look similar in trailers, but who knows the gameplay could be quite different. anyways, will probably pick up the one of the two.

GuernicaReborn
GuernicaReborn
11 years ago

I'm with you there World, two very similar games releasing within a couple weeks of each other. Perfect conditions for a metacritic battle.

jamrock
jamrock
11 years ago

i think infamous might get a lil boring and repetitive. i've been looking at both trailers and i'm leaning more towards prototype.
BUT THEN AGAIN THAT IS JUST ME.

WorldEndsWithMe
WorldEndsWithMe
11 years ago

no need to yell 🙂


Last edited by WorldEndsWithMe on 4/24/2009 12:50:58 AM

Advent Child
Advent Child
11 years ago

I kinda agree. I think prototype is looking a little better but I have kinda low expectations for both…

BTNwarrior
BTNwarrior
11 years ago

I have really been looking forward to this game ever since I heard about the consuming your victims and taking their identities. This sounds like it could create the ultimate open world stealth game if you wanted to play it that way. Or an awesome melee kill everything open world game if you play that way.

Lionheart377
Lionheart377
11 years ago

It just looks too much like Hulk Ultimite destruction to me. I want to try something new, and that's why I'm going with InFamous.

rell
rell
11 years ago

Enough said, I want infamous.

Douchebaguette
Douchebaguette
11 years ago

I have a feeling that this game might be too full of expectations.

Tim Speed24
Tim Speed24
11 years ago

Wait….the developer used more time to take things out of the game and to make it smaller?

Whaaaaat?

BeezleDrop
BeezleDrop
11 years ago

Considering the idea they have and what they created I don't believe it could have been "too huge" I don't think a game could ever be too big in most cases. There are certain things about Prototype that seem wicked awesome but Infamous appeals to me more, lightning, the choice between good and evil. It seems Infamous' story is sounding better.

TheHighlander
TheHighlander
11 years ago

OK so let's see what are they saying?

<translation mode enabled>
"The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics."

<translation : We ran into some problems during development last year that we don't want to talk about, so we are going to talk it up as an intentional delay. We changed the game play mechanic and missions, in fact we changed most everything except the character models, well we changed them a bit too, but you don't need to know that.>

"The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision."

<translation : The original vision for the game was unworkable and too big for us. We couldn't have fit the entire thing on a single DVD if we tried – and we did try. So we decided to shrink the world, and add in some restrictions on the player's actions, but to make sure you don't notice our problem we'll talk about it as if we were able to use the delay mentioned previously to hone, or focus, our game. In fact we worked feverishly to cut things from the game so that we could complete the game, and shrink it to fit the available resources on an Xbox 360 Arcade system.>

Well, at least that's what I take from their quote. 😉


Last edited by TheHighlander on 4/24/2009 9:45:36 AM

Tim Speed24
Tim Speed24
11 years ago

"Shrunk to fit on a single DVD and to run on Xbox 360 Arcade"…….this is multi-plat people.

Can you see why Sony needs exculsives like GT5 and GOW3.

Banky A
Banky A
11 years ago

That was TheHignlander's interpretation 😉

But yeah.
That made sense dude.

=D

TheHighlander
TheHighlander
11 years ago

<bows>
I excel at rationalizations…. 😀

BeezleDrop
BeezleDrop
11 years ago

Way to go Sh*tbox, continue to be inferior and ruin another gaming experience.

WorldEndsWithMe
WorldEndsWithMe
11 years ago

While I can't say which game will be better for obvious reasons, an open world on a blu ray and an open world that fits on a DVD certainly makes me lean one way at least this early in the game.

King James
King James
11 years ago

So I guess, I'm the only one that isn't impressed by the gameplay vids released for Prototype?

Two games comes to mind when I look at Prototype…
-Mercenaries 2
-Spiderman

Both are games I don't buy.