As some of you already know, Radical Entertainment's Prototype is scheduled to arrive on June 9, and it will likely compete with Sucker Punch's inFamous and Volition's Red Faction: Guerilla . Some time ago, it was believed that Prototype would launch earlier, but the game suffered a few major delays.
The reason? Well, according to VG247 , the team's goals were simply too lofty. Executive Producer Tim Bennison said that Radical began with a huge vision for the game, and the extra development time allowed them to see they may have overshot their bounds. Said Bennison:
"The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics. The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision."
Way back when, Prototype was slated to arrive during the fall of 2008, but things don't always go exactly as planned. And besides, we're talking about an ambitious, slam-bang action extravaganza and we've often seen great concepts that fall well short in this genre. Even though we had to wait, it'll probably prove to be a good decision; we have high hopes for Prototype , especially now that we've learned Radical is refining and honing to their heart's content. Setting the bar high is great, but sometimes we can set the bar a little too high.
It takes a pride-swallowing – and ultimately productive – grasp on realism to accept when we can't quite leap over the bar. Make it accessible, and give us something awesome!
Related Game(s): Prototype