We're gathering up the remainder of news and details from the Consumer Electronics Show, and…well, it's all about Killzone 2 . We're trying to be diverse in our news, providing new updates on Final Fantasy XIII , Gran Turismo 5 , and the new Grand Theft Auto (just revealed to be in development yesterday), but the gaming world is just KZ2 crazy.
Anyway, this is an interesting detail that helps to shed more light on the gameplay itself (which some of us have already experienced). In the past, when we shot an opponent in a FPS, we'd see one of maybe a handful of "death animations." But you may not see the same animation twice in hours of playing Killzone 2 , as a Sony representative has said there over 100 death animations in the final game. Basically, it all depends on where the bullet enters the unfortunate body; that will dictate the reaction, as it should. This could range from instant drops from head-shots to painful kidney wounds that cause the enemy soldier to collapse and writhe around in pain. This is the kind of attention to detail that sets Guerilla's shooter apart from the rest of the pack, and trust us, there's more in the way of jaw-dropping features. When you sit down to play, don't think you're playing "just another FPS;" what you're actually playing is a game that raises the bar for the genre. In the future, we're gonna want to see even more death animations, right? The more realistic, the more engrossing the experience.
Killzone 2 will ship to stores on February 27 in North America and the UK ("mainland Europe" gets it on February 25, apparently), and that will be a landmark day for this generation. No ifs, ands or buts about it.
Related Game(s): Killzone 2