Despite everything you may have heard about Killzone 2 – and we know it's all very, very positive – Guerilla claims that their immensely anticipated FPS doesn't push the PlayStation to maximum capacity.
According to a recent Guerilla interview with European site GameKings, the team spoke about the amazing graphics they've managed to create for KZ2, and how their engine works. The translation is a little broken, but from what we understand, they believe they can do better in the future: "we can get more out of the PS3," they said. Considering the success their upcoming game should enjoy, we can probably start looking at this particular developer as an elite player in the game (forgive the pun). And if they can really push the PS3 even further … See, this goes back to what a lot of gamers and industry insiders have said in the past: if you take the time to focus on the PS3, and only the PS3, you might be able to do some truly amazing things with that machine. If you have to worry about multiplatform development, there must be a variety of extra obstacles a team faces, and the more powerful console can't always get the benefit of the doubt. But Guerilla has focused on the PS3 from the start, and with that amount of dedication for an extended period of time; well, we get something like Killzone 2 . Imagine what other talented developers can do if they adopt the same philosophy…?
So anyway, this appears to be a point in favor of exclusive development for the most capable system out there. Furthermore, we're starting to hear the whispers that KZ2 simply couldn't be done on the Xbox 360, even though the 360 fans will quickly leap to attack that statement. We don't wish to start anything, but it's not out of the realm of possibility. Let's just leave it at that.
Related Game(s): Killzone 2