How many copies does a game have to sell before it warrants a sequel?
Capcom knows its number: 2 million. According to EventHubs quoting a recent Famitsu interview with Capcom producer Yoshinori Ono, this is the necessary plateau for follow-up efforts:
"For instance, if a game doesn't sell over 2 million copies, then we'd have to put the brakes on any plans for a sequel. All that means is that we weren't capable enough. And all we can do after that is to reflect on the experience, take what we can learn from it, and try to apply those lessons on some other title."
And because of that, you shouldn't hold your breath for a Darkstalkers sequel. As for recent Capcom productions that have hit the 2 million mark: DmC: Devil May Cry , Dead Rising 3 , and Dragon's Dogma . Actually, it'd be great to see a true sequel to Dragon's Dogma , although I think Dead Rising is beyond tired at this point.
As for a new DmC , well, I think action fans are always up for that. I just wonder if 2 million can be appropriate for every game; doesn't a game's overall budget and associated costs factor in? It's hardly the same for every title, after all…