I said it from the start: Motion sensing is a gimmick, not the future of the industry.
Now that it has mostly fallen by the wayside, we hear gaming executives talk about it in the past tense. Note the words of Sony Worldwide Studios boss Shuhei Yoshida in a recent Pocket-Lint interview :
"Motion gaming was a big thing, but, like with social games, dance games, music or guitar games, I don't think there's a lot of appetite for another motion game at this moment."
Yoshida did add that Move was an "accurate 3D input device" and it was "a bit ahead of its time." It will also help pave the way for Sony's new virtual reality initiative, Project Morpheus. However, it's pretty clear that Move has basically stopped "moving" (forgive the pun), as developers haven't done much to support the peripheral. There was a time when a whole lot of games automatically supported Move, and even a few that were designed specifically for the motion-sensing accessory.
But those days are over now. It's interesting that Sony just sort of let the PlayStation Move fizzle out; they never made any sort of announcement concerning the device, right? Now, it seems like people have already forgotten Move…either that, or they just don't care.