When Battlefield 4 first launched, it was plagued by a host of crippling issues that made it virtually unplayable online.
The problems persisted for months, which succeeded in ticking off a lot of fans. However, publisher Electronic Arts is aware that such a situation is – as they put it – "unacceptable."
During a new Eurogamer interview , EA CEO Andrew Wilson said the issue was due to an overly ambitious mindset, and the designers and and publisher have to work harder to achieve stability for a game's release:
"Think about what Battlefield 4 was: 64 player multiplayer, giant maps, 1080p, Levolution that was changing the gameplay design in an emergent way. There is a chance there are things you are going to miss through the development cycle. And you end up in a situation we had with Battlefield 4."
Wilson added that the situation in question "was unacceptable" and he says they have to be committed to delivering value to the fanbase. Let's hope the BF4 mess doesn't happen again when Battlefield: Hardline launches on October 21.
Related Game(s): Battlefield 4