Dark Souls II received glowing praise from most critics.
However, some reviewers – and a great many gamers – accused developer From Software of down-scaling the graphics, as the in-game visuals didn't seem to match the game's pre-release footage.
Now, a From Software representative has commented on those accusations, telling MCV :
"Throughout the game development process, a game is constantly being balanced not only in game playability, but also in the realm of resource management."
That seems a little evasive, doesn't it? It's not, "Nope, the graphics weren't downgraded." It's, "Well, maybe, kinda, sorta, but there are reasons for it." Not sure if that will appease the fans, but we certainly understand that the final build of a game doesn't always match the pre-release promo footage. That's not exactly uncommon.
The rep added that "a developer is always challenged with creating the most rewarding gaming experience while delivering continuity in graphical quality, gameplay dynamics, and balance within a game." The translation there is that because the game is so large, and because balance and difficulty are key components, the team had a lot on which to focus.
In our review , we cited some less-than-impressive textures, and also noted a definite frame rate issue. Didn't stop the game from being great, though.
Related Game(s): Dark Souls II