Yesterday, it came to light that the anticipated prequel, Metal Gear Solid V: Ground Zeroes , is only about two hours long .
As we said at the time, that could be an exaggerated number, and player style also impacts a game's length. Even so, it still seems a little on the short side, doesn't it? Well, not according to Kojima Productions designer Jordan Amaro, who says the issue has been blown out of proportion :
"Are Journey and Dear Esther long? [Voltaire's 18th-century writing Candide] is like a hundred pages at most. Yet they are masterpieces of video game and literature. This smearing will not stain and affect what we're aiming to achieve with MGS, the game industry in Japan, or video games as a whole."
While it's certainly true that Journey is no more than two hours long, there are several other factors to consider. Firstly, it only cost $15. Secondly, it's not a game people expected to be very long and in fact, the developers only needed a few hours to relate their full and complete vision. That's part of the reason it was so amazing. Thirdly, it's the type of game that doesn't have to be long; there simply isn't much in it.
Still, Amaro says we shouldn't worry too much.
"I want people to celebrate the new MGS like we used to. I'm not dismissing their concerns. But this [issue surrounding the game's length] has been trumped-up."
Related Game(s): Metal Gear Solid V: Ground Zeroes