Yeah, we know what you're thinking: "Well damn, it should be profitable."
But in fact, the very well-received Tomb Raider reboot didn't cross the line into profitability until late last year . The acclaimed title launched in the first week of March and needed most of the rest of 2013 just to break even. That's because publisher Square Enix and developer Cyrstal Dynamics dumped over $100 million into the game's development.
That's also why Square Enix had such staggering expectations for the game; they anticipated that Tomb Raider would sell 5-6 million copies in the first month. These days, you can only manage such a feat if your name is Call of Duty , Assassin's Creed , or Grand Theft Auto . And Tomb Raider still did extremely well, ultimately selling 3.4 million in its first 30 days on shelves. Still, Square Enix was quoted as saying they were "extremely disappointed" that it didn't sell more.
Well, many gamers have been saying for years that Square Enix has lost all touch with reality, but whatever. At least Tomb Raider is finally making money. Still, all this begs the question: Did all those involved know that the game wouldn't hit expectations and hence, they started work on the next-gen version, now called the Definitive Edition…? Just a theory.
Related Game(s): Tomb Raider