When there's a lot of internal strife and dissension within a development team, that's unfortunately reflected in the product. Too bad, too.
According to the executive producer of the ill-fated Army of Two: The Devil's Cartel , his team at Visceral Games Montreal struggled with a "negative trajectory of morale," which sadly led to a mediocre production.
As spotted by VideoGamer , Julian Beak spoke about the troubled development of the game in question on his LinkedIn page . He said he did what he could to help the team that appeared to be falling apart, but it was too little, too late.
Despite rebuilding "confidence and a trustworthy culture through hard work and the frequent celebration of success," Beak said the "new high standard of proficiency was applied too late" in the process, and the result was inevitable. The studio was reported to have been closed in February 2013, just one month before the game released. But that release probably wouldn't have helped; most critics panned the game, and we weren't too thrilled with it , either.