Many gamers aren't big fans of microtransactions. But Sony Worldwide Studios president Shuhei Yoshida says they're not inherently bad.
Speaking on his Twitter page , the boss defended the microtransactions in place for Gran Turismo 6 , saying they just offer an "alternative path to busy people." He added that people should read reviews before making any snap judgments about the game.
Sony just recently confirmed the pricing for the microtransactions in GT6, and that produced quite a bit of backlash. Yoshida says the concept itself isn't necessarily a "bad thing," although he agrees that game developers could abuse it:
"Microtransaction per se is not a bad thing. How the game is designed around it could become a problem."
Like so many other things in life, microtransactions represent a sliding scale. Ideally, they really are exactly that: Options for people who would love to enjoy a game to the fullest, but simply don't have the extra hours to grind away for the best stuff. But if designers get too in love with the idea of the added income, microtransactions could start to feel like a requirement. And that's when we start having problems.
But just to be clear, Sony has confirmed that you don't have to use your money to buy credits in GT6. It's purely optional. But is that 100% true of other games with microtransactions…?