Well, of course there will be "inconsistencies." Wouldn't be MGS without 'em, right?
The storylines of the famed Metal Gear Solid franchise have always been a little on the intricate side, and that complexity isn't always perfectly managed. And creator Hideo Kojima said that the new upcoming title, Metal Gear Solid V: The Phantom Pain , will have similar difficulties.
In a recent Kotaku interview , Kojima said that because MGSV is a prequel, it's tough to keep the story straight. He said he's fairly certain the "Star Wars" makers had the same problems; i.e., when you try to write something "that was supposed to be in the middle." That leads to inconsistencies. However, it's a sacrifice Kojima is willing to make:
"The most important part is writing something that is fun, something that is impressive, something that is better than it was before. So sometimes in the interest of doing this, of having a better experience, we sacrifice some consistencies in the story. I hope the fans and players understand this, but I need to write the best we can, even if there are some small discrepancies."
Oh, we're all fairly certain that the story will be great. If there are a few kinks, so what? Compelling, complex narratives are always difficult to produce, but we always appreciate them.
Related Game(s): Metal Gear Solid V: The Phantom Pain