Analysts don't expect Call of Duty: Ghosts to be a record-smashing title like its predecessors. Activision has anticipated a downturn as well.

Are the review scores earned thus far indicative of that downturn? If you check the Metacritic average scores for the PS3 version and the Xbox 360 version , you see a game that isn't breaking the 8 barrier. You also see an average user review score in the 2s.

Even major sources like Polygon (6.5), Destructoid (5.0) and Giant Bomb (6.0) aren't big fans of Ghosts , although one should also point out the 8.8 from IGN, the 8.0 from GameSpot and the 8.5 from Machinima. There is some discrepancy in the critical response, and it's no surprise to see a ton of people bashing the game in the user reviews. However, if you check last year's Call of Duty: Black Ops II , you will see a significantly higher score. Granted, we've still got a lot of critics who need to weigh in (including me), but that's a significant statistical difference.

Unsurprisingly, the biggest complaints stem from an apparent lack of innovation and freshness. Even the multiplayer isn't being viewed as a step forward, and many are starting to wonder if the franchise is in need of another overhaul. Maybe we need another Modern Warfare -like revolution…? Perhaps it will come in the new generation.

Related Game(s): Call of Duty: Ghosts

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MRSUCCESS
MRSUCCESS
7 years ago

All things that go up must come down my friends. This is just the beginning.

WorldEndsWithMe
WorldEndsWithMe
7 years ago

And I'm sure it's right on par with the quality of the previous games, so to me that says that the days of the free media ride are over and it is going to have to attempt to advance to remain on top. I'm glad people are finding the courage to point out the flaws that they, until now, only decided to recognize in other shooters.

Beamboom
Beamboom
7 years ago

I recognize this as just another example of a franchise who's been floating on their merits for a while.
Exactly like how I see the high meta of GTA4 and FF13. They too floated of their merits of the franchise name.

WorldEndsWithMe
WorldEndsWithMe
7 years ago

Indeed they did good sir, and all that floats comes to earth since it lacks upward inertia.

Ben Dutka PSXE
Ben Dutka PSXE
7 years ago

FFXIII didn't "float" at all if you compare review scores. It averaged an 83, which was unheard of in that franchise. FFXII averaged a 92 and all FFs before it were essentially guaranteed mid-to-high 9s, if not 10s. That is a MASSIVE fall, statistically speaking. 8.3 is about what FFXIII was worth, regardless of how much you hate JRPGs, Beamboom.

GTAIV didn't "float," either, as it obviously and clearly improved on every possible aspect of the franchise. It was easy to do, really, because the previous entry, San Andreas, had been a PS2/Xbox game. Just because some people didn't like the new direction GTAIV had taken doesn't mean it wasn't worthy of the scores. Might as well just say GTAV "floated," too, if that's what you believe.


Last edited by Ben Dutka PSXE on 11/6/2013 10:56:22 AM

WorldEndsWithMe
WorldEndsWithMe
7 years ago

FFXIII did score decently and sell halfway decently (though not when considering it was across 2 platforms) however the sheer overflow of buyers remorse over the title that was reflected online and in the sales of the sequel tell a different story altogether. So it depends on how you choose to read the data.

Also GTAIV didn't improve in every aspect, it scaled most of the series staples way back and turned off a good sized subset of the original fan base. In retrospect many agree that the jaw-dropping city simulation probably skewed review scores higher than they would have been if someone had paid attention to the lack of substance, fun activities, and variety in mission composition. Again, there was a significant set of people who bought it on the name and had remorse as they spent evenings playing darts instead of flying jets.

The new game is evidence of this. Rockstar must have heard those cries because GTAV replenishes most of those things that were stripped out in GTAIV and improves on the arguably slapdash combat and driving controls from IV. As a result it has performed wonderfully, regaining old fans with more over the top stuff and retaining new fans of the "realistic" approach with a better city simulator. So no that one isn't floating, it made more additions than it did subtractions as the other two had.

(in my opinion)

Ben Dutka PSXE
Ben Dutka PSXE
7 years ago

You're missing that GTAV is still far more like GTAIV than it is like any of the previous GTAs. Just because it gave back things like flying doesn't mean it moved away from GTAIV; in fact, if anything, it's even more realistic in every way.

Anyone who says they hated GTAIV and love GTAV is simply lying to themselves. They were victims of the propaganda that swamped the Internet when GTAIV came out, because it wasn't as absurd as the previous entries. Rockstar absolutely would've included everything in GTAIV that's in GTAV had they had the capability at the time, and I don't think they did early in the generation.

Play something like Vice City. Play GTAIV. Then play GTAV. Nobody in their right minds would say GTAV is more similar to Vice City; hence, the "return" of all those fans is meaningless to me, as the majority just were dead-set against GTAIV from the outset. It's called mass bias, and it's common.

GTAV benefited greatly from headlines that proclaimed that Rockstar had "listened," as you said. If that hadn't been the case, everyone still would've been suspicious, and a great many of those annoyed fans wouldn't have been as happy with the result. GTAV is GTAIV on steroids. It is not San Andreas on steroids. So, it's hypocritical to bash one for being a departure, but not the other.

Oxvial
Oxvial
7 years ago

Wow IGN gave it only a 8.8?!?! lol those guys usually overrate this franchise sure the game isn't good, maybe decent.


Last edited by Oxvial on 11/5/2013 10:23:53 PM

Temjin001
Temjin001
7 years ago

8.8 from IGN

Temjin001
Temjin001
7 years ago

while it appears lower, the PS4 78% aggregate is currently the best to go off of because it's a score compiled by 39 critics. I also notice US IGN's 8.8 (a heavy weight) hasn't been added to the PS4 slate of reviews. Whereas the 360 version only sits at 22, currently, and the PS3 is only at 9 critics.

Anyway, with steep competition from Battlefield, I'm sure these two franchises will battle it out year in and year out for several years to come. All the while drawing in millions of sales.


Last edited by Temjin001 on 11/5/2013 10:27:28 PM

Temjin001
Temjin001
7 years ago

I'd also like to point out that last year's Black Ops 2 settled out on it's most popular platform at 83%, taken from 73 critics.
Ironically, it being perhaps the lowest rated CoD in recent memory, outside of Vita's, my memory recalls it was the best selling CoD of all time, or even game for that matter.


Last edited by Temjin001 on 11/5/2013 10:33:46 PM

To Be Decided
To Be Decided
7 years ago

How can it come to the new generation if they are using the same engine?

Temjin001
Temjin001
7 years ago

engines these days are built with scalability in mind. Essentially every multiplatform engine these days have been constantly overhauled as the years go on. Get this. Titanfall uses the Half Life 2 'Source' engine.


Last edited by Temjin001 on 11/5/2013 10:31:10 PM

WorldEndsWithMe
WorldEndsWithMe
7 years ago

New hardware easily plays old crap.

Akuma_
Akuma_
7 years ago

Didn't know Titanfall was using source.

I wonder if they are using Source 2.

Beamboom
Beamboom
7 years ago

I didn't know that either! That is mighty impressive. Not to mention it means that Titanfall will very likely eventually be available for Linux too. ūüôā

Lawless SXE
Lawless SXE
7 years ago

Akuma, it's the same Source engine used for Portal 2 etc., but what you have to remember is that it isn't strictly the same engine, as it is designed to be highly modular so that developers using it are able to customise it to their liking very easily. Apparently, Respawn has customised it quite heavily so… there is that.

Brighat
Brighat
7 years ago

I can say this: the lines for the game last night were nowhere as huge as they were in the past. The line at Best Buy only had about 25-30 people at 11:50 p.m. when in past years they usually numbered 200. Even EB had only about 80. When GTA V came out, there were 300 people or so lining up at EB. Future Shop had about 15. People are finally tiring of these yearly releases for Call Of Duty, it seems.

FatherSun
FatherSun
7 years ago

I don't get lining up for a game that will be easily available and easily obtainable through so many outlets. Impatience is not a virtue.

Simcoe
Simcoe
7 years ago

I don't get the reason why someone would line up for midnight releases of games. I suppose I value sleep more than waiting in line. I've said this before, but both the publishers and retailers would be insane not to have enough games on hand for a launch. Discs are so incredibly cheap to make (compared to the cartridge era) a publisher is not going to want to turn away any potential customers on the small chance that the customer decides to hold off getting that new game or decides on a different game, should their first choice be sold out. Similarly, the retailer is not going to take a risk and have that customer go to their competitor to buy they game that they did not order sufficient stock for.

I highly doubt anyone skipping out on a midnight release will be disappointed that their favourite game will be sold out by the next morning. This is especially a non-issue for those that pre-order the game.

Akuma_
Akuma_
7 years ago

I don't think that the popularity of the game is indicative of the quality.

COD have always offered great quality. The problem is that the games were always similar.

But honestly, AC is exactly the same, yet people love the game every year.

COD is just becoming the game that is cool to hate.

WorldEndsWithMe
WorldEndsWithMe
7 years ago

But the scores could be indicative. I think AC has had bigger engine advancements and graphical leaps as well as significant combat additions, taking some risks now and then too.


Last edited by WorldEndsWithMe on 11/5/2013 10:55:32 PM

Ben Dutka PSXE
Ben Dutka PSXE
7 years ago

AC is not the same. Because each world is so massive, and because each game refines the gameplay in a number of ways, it really shouldn't be compared to a shooter that hasn't really done one thing different in six years.

Compare the original AC to Black Flag, and then compare Modern Warfare to Ghosts. Both comparisons will yield obvious technical advancements, but I believe that not only are there MORE tech improvements in the AC franchise, there are actually very important gameplay additions, tweaks and adjustments that have continually made everything better.

Hard to say that about a shooter that feels exactly the same each and every year.

Temjin001
Temjin001
7 years ago

both the Anvil engine and the IW engine have been custom tailored to excel in the areas in which they're commonly implemented. The Anvil engine would struggle to do what the IW engine does for CoD without alterations. Likewise, the IW engine would struggle to do what the Anvil does in AC without alterations.

CoD's purpose is for multiplayer gaming and I see that as it's biggest limiting factor in a single player scope.

EDIT: Picture IW's engine as a narrow but very fast pipeline whereas the Anvil is very broad but much slower.


Last edited by Temjin001 on 11/6/2013 11:12:12 AM

Temjin001
Temjin001
7 years ago

and as a point of reference here is a breakdown of the advancements made to the IW engine over the years.
http://en.wikipedia.org/wiki/IW_engine

Akuma_
Akuma_
7 years ago

Out of all the reviews I have read, every single one of them mentions the lack of change as the biggest downfall.

So in other words, most reviews are being taken down a notch because people are over playing the same thing. Which is fine.

But again, personal feelings are not an indication of the quality of a product. It's like me saying a Ferrari is junk, just because I prefer Lamborghini's. Personal preference and technical proficiency are two different things.

I also don't take review scores as an indication of the quality of a product, because most reviews are glorified opinion pieces. The only parts I pay attention to in reviews are the parts talking about the games technical performance. Be that positively or negatively.

Also, I don't think comparing COD4 and AC1 is a fair comparison. Compare COD3 and AC1. COD4 and AC2 were the first games in both series to take it up several notches, and every iteration since then has followed a similar route. Given, AC has expanded in scope quite significantly to the naked eye, but so has COD's multiplayer. I believe in credit where credit is due, and despite the fact that COD FEELS like it hasn't changed much, each entry is still a great product and offers huge levels of entertainment to those who are willing to give it a go.


Last edited by Akuma_ on 11/6/2013 8:51:22 PM

Akuma_
Akuma_
7 years ago

Also like to add that I am probably the biggest fan of AC on this site, and have spent more money on that series than anything else in my collection.

ulsterscot
ulsterscot
7 years ago

Not particularly pleased with it so far. Some of the maps are way to big for the playercount and most of the maps are made for campers which ruins the game (there is a special place in hell reserved for campers). Some of the maps look washed out. I really hope they patch the PS4 version before next Friday.

Underdog15
Underdog15
7 years ago

Campers are never a problem if you know how to play properly.

johnld
johnld
7 years ago

true underdog, theyre usually no problem. but game is scored by the team so if theres idiots who just rush in to get killed, its gets really frustrating to get the your team lost message.

Beamboom
Beamboom
7 years ago

Underdog is right, but still, they *are* annoying.

… And ironically, I am the worst camper of all. :p

Underdog15
Underdog15
7 years ago

Yeah Beam, I'll camp if people are rushing about, too. I love the shock charge/claymore combo to cover my back, too. haha!

I prefer to move around a map, though. Most often, I rotate around the perimeter.

WorldEndsWithMe
WorldEndsWithMe
7 years ago

That's why mutliplayer doesn't work for me, if I'm on a 1 hour schedule of play time and I want to have fun, I'm handily beaten by anyone with 6 hours and time to camp.

ulsterscot
ulsterscot
7 years ago

Yeah if i want to play methodically and tactically – i play BF4 – when I feel like a change of pace and want to run around like an idiot hip firing – I play COD. Up till now Ive generally had a positive K/D ratio – this game will change that and im finding it really boring on the bigger maps running around for 10 minutes unable to find anybody, then dropping my concentration and getting hit by some spineless corner camper.

Ive given up on HC entirely – 15 second respawn times?

Akuma_
Akuma_
7 years ago

Underdog15 you bastard. The shock/betty combo is the most annoying thing ever.

I am actually looking forward to the maps being bigger.

The biggest problem with COD's multiplayer is that the maps have been increasing smaller every year, I know they are trying to promote fast gameplay, but it was becoming way too frantic.

The next-gen version will be the definite version and the maps would be a lot more fun with higher player counts.

Underdog15
Underdog15
7 years ago

Yeah Akuma, I know it is. ^.^

I don't feel bad about tricks if there's a programed way to prevent it. There's a perk to delay those things and another to see them through walls. So it's clearly beatable, and easily so. Plus, you can hack equipment.

Things like quick scoping are what I hate seeing too much of. It's just bad programming exploitation. lol! Now… if there were a perk that made auto-aim not work on you……

Kryten1029a
Kryten1029a
7 years ago

CoD has been on the downswing for a couple of years now. This is just more confirmation of that.

Balian Axel
Balian Axel
7 years ago

keep in mind a lot of potential customers are waiting to get the ps4 this holiday season so the lack of people at the release is probably more indicative of that than brand fatigue. That being said, I hope to see most of you on bf4 after christmas with me.

Underdog15
Underdog15
7 years ago

This.

I know a number of people who have religiously sat outside in lines who are waiting for PS4. They'll still definitely get it.

I think in general, people are not too excited about the idea of buying it for PS3 to only get a discount on buying it again for PS4 later.

556pineapple
556pineapple
7 years ago

Browsing used PS2 games today, I found CoD 2: Big Red One. I bought it for two reasons, nostalgia and to make a small point, even if just to myself. That point being I'd rather play a much older entry when they were trying to build a franchise than buy into the stale repetitiveness it has become. Quite amusingly, I found that Big Red One has a higher, if only slightly, score on metacritic than Ghosts currently does (77 vs 75.) Reassurance that I made the right choice, I say.

AcHiLLiA
AcHiLLiA
7 years ago

Well fine decision. That get's me thinking, maybe I should hook up my PS2 and play that game again.

WorldEndsWithMe
WorldEndsWithMe
7 years ago

Those old games sometimes prove your own theories handily.

LowKey
LowKey
7 years ago

Well, I like extinction mode. But we only have 3 hardcore modes and that is just unacceptable. Core is so dumb. The campaign is kind of dumb to.

Akuma_
Akuma_
7 years ago

Ahahahaha.

unhappy because there isn't enough hardcore.

The core modes are played by like 75% of the users so, you're in the minority.

bigrailer19
bigrailer19
7 years ago

Yea I mean we all knew this day was coming. Activision and IW even Treyarch are guilty of riding this one out. IW I think even said something along the lines of not being able to change it a whole lot only make the little things better. Problem with a statement like that is it shows two things: lack of creativity, and lack of any determination. They wont change anything in the series until something like this happens for a few years. CoD next year sill be the same because as of right now its better to keep pumping them out than start changing things. Ita an expected unfortunate thing.

Ill be getting this for my PS4 but right now BF4 has the upside because everyo e who has it says it is different, like DICE tried doing something outside what BF usually does.

Geobaldi
Geobaldi
7 years ago

I watched a campaign playthrough on Livestream earlier today. Didn't impress me in the least from a gameplay, or technical, standpoint. I couldn't help but laugh at just how fast they made the tanks in game. No since of weight at all. Not to mention they left no tracks in the sand. Just floated right over it. Then there was the whole Moonraker sequence…..

firesoul453
firesoul453
7 years ago

Infinity Ward was never good at making COD games, I can't wait to see what Treyarch does next

___________
___________
7 years ago

its kinda fallen into a current trap of identity crisis.
the game starts off really well had a awesome opening, and actually has some decent character development.
but then it falls back into the old stereotypical grinds, than switches back, than back again, and again.
the more story driven moments, especially the dog parts are a nice change of pace its just a shame they dont last long.

PlatformGamerNZ
PlatformGamerNZ
7 years ago

yeah well this all doesn't come as a surprise to me and honestly from what i've seen of the game it looks lack luster to say the least and comin from a youtuber who loves COD he said it was quite a let down i think there are alot of unhappy CODers

happy gaming =)

Lawless SXE
Lawless SXE
7 years ago

I'm thinking that critics are treating it in the same way that they did MoH: Warfighter last year. It wasn't a bad game, strictly speaking, but it just felt tired and worn out and Ghosts is suffering the same fate. There's still every chance that it will go through a turnaround next year and wow people again, but unless they start changing things around in a much more serious manner, it's only going to get worse.