As most of you know by now, the Battlefield 4 campaign clocks in at only about 4 hours.
As it turns out, according to CinemaBlend citing a tipster, the Call of Duty: Ghosts campaign is about the same length. No big surprise.
I've asked this before and I'll ask it again: Why? Why do the developers even bother? Why waste time and resources on something that is quite obviously unnecessary? Most people who buy these games never even bother with the campaign, anyway, and others only play it to get it out of the way. 99.9% of all the time spent with such titles is spent playing the online multiplayer; it's the only reason anybody is standing in a midnight launch line.
I honestly think the designers are just putting in a story mode to appease the old-school hardcore gamers out there, even if that group is tiny compared to the multiplayer fans. Eventually, though, that niche narrative-loving group will get so small, that teams like Infinity Ward, Treyarch and DICE simply won't bother with a campaign any longer. If it won't help to sell more copies – and let's face it, it probably doesn't help at all – why include it? I still say the publishers in question could make a ton of money by creating two annual products; one an epic 10-12 hour single-player adventure, which I believe both old-school hardcore and multiplayer shooter fans will play, and the other a full-on multiplayer-only experience.
I mean, this is just getting to be a joke. The campaigns usually have super high production values and they're never bad ; they're just not really worth much, anymore. So few care. And I can't see continuing to invest such a huge chunk of time and money into something the vast majority of consumers don't even bother with.
Related Game(s): Call of Duty: Ghosts