Gigantic AAA video game productions require a huge amount of resources.
Ubisoft's anticipated sequel, Assassin's Creed IV: Black Flag , is a perfect example. According to what director Ashraf Ismail told Examiner , over 900 people were involved in the making of the game. He was answering the question as to whether or not Ubisoft would consider creating an all-encompassing MMO-type Assassin's Creed that featured numerous big worlds:
"From a pure production standpoint, it would be very, very difficult to do something like that. On this game, we've had over 900 people working on it. With the Assassin's Creed machine and being the game director, even I am sometimes amazed. It takes 900 people to create the content for this game, so to try to do multiple worlds that are all big and fleshed out with unique characters in them, I'm not sure it would bring that much to the player."
Eight Ubisoft teams assisted with the blockbuster title (Montreal, Singapore, Sofia, Annecy, Kiev, Quebec, Bucharest and Montpelier), so there was no shortage of people or resources. However, Ismail said they really don't see themselves doing anything like one cohesive game that includes multiple worlds. But Ismail says there is another possibility:
"So I don't see us ever doing that where we have multiple, big worlds. I do see this idea where you are playing in different mini-worlds and you are playing as different assassins, but I don't think you'll ever see America with Connor, Ezio in Italy, and the Caribbean with Edward in one game. I don't think it makes sense for us to do."
After the unfortunate Watch Dogs delay , Assassin's Creed IV: Black Flag stands alone as Ubisoft's prime holiday competitor. It's slated to launch worldwide on October 29 for the PlayStation 3, Xbox 360 and Wii U, while the PS4, Xbox One and PC versions are set for next month.