Well, anything that increases the connectivity quality is probably a good idea.
According to Infinity Ward executive producer Mark Rubin, all versions of the anticipated Call of Duty: Ghosts (current- and next-gen consoles and PC) will feature dedicated servers for online multiplayer.
The news was revealed via Twitlonger ; the post talks about the developer's plans to deliver a stable, entertaining online experience. And to do so, they'll be utilizing a "hybrid system of dedicated servers." As Rubin wrote:
"…in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible."
This is part of the team's overall plan to improve connectivity, so players should be pleased with that. Call of Duty: Ghosts is scheduled to launch on November 5 for the PS3, 360, Wii U and PC, and it will be a launch title for the PS4 and Xbox One. Got yours pre-ordered yet? Or are you too busy running around Los Santos like a madman?
Related Game(s): Call of Duty: Ghosts