Here at PSXE, Quantic Dream visionary David Cage is one of our favorite people. His desire to move the video game industry forward in terms of storytelling, artistry, and cinematography should be embraced by all.
But not everyone sees it that way. On top of which, we seem to be moving in a different direction in the new generation; the future appears to be open-world, sandbox games with less story and more gameplay immersion. Not that that's a bad thing, per se, but the "interactive dramas" that Quantic creates may not go over well in the coming years. There's this entrenched old guard that simply don't want games to change, and therein lies Cage and Company's biggest hurdle. It'll be tough to counter.
While Heavy Rain was widely revered by critics and beloved by many gamers, there was a very vocal group that accused it of not being a video game. It was just an "interactive movie" and shouldn't be viewed as a game. Personally, if there's any interaction at all, if someone inputs commands of any kind, the entertainment is automatically a "video game" by the very definition of the term. And it's how we see the story unfolding that matters, because the story and characters are the focal point. Although we've seen games with great stories before, can we really say they're ever the focal point when compared to Quantic's productions?
Some gamers just aren't interested in leaving the past behind and exploring new frontiers. They claim they are, but in truth, they really just want what they have now, only bigger and better. They still want shooters, they just want more open shooters with more space to explore, more enemies to kill, more people to play with, etc. You know, like Destiny . And the bigger our virtual environments get, the more fragmented the main story or sub-stories will become, as we'll be spending more and more of our time exploring and conquering. Some say that's what a video game is and always should be. But isn't that limiting the scope just a tad?
I guarantee that you will see quite a few articles this week condemning Beyond: Two Souls for not being a game. Then you'll hear people say that in reality, the plot is actually terrible when compared to movies. At the core of all of this is a deep-rooted desire to keep games the way they've always been, and I'm not down with that.